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See below for a table of Protection Powers!

Protection Powers Table

Name Prerequisites Description
Wall You create a wall, blocking the way of powers and creatures.
*Barrier Wall, +10% Muscle, Level 3 You create a barrier, protecting those behind it.
**Blockade Barrier, +15% Muscle, Level 8 You create a blockade to hurt those who come close.
Dispel You cancel the effects of powers or magitech.
*Greater Dispel Dispel, +10% Intellect, Level 5 You disable magitech items or powers with ease.
**True Dispel Greater Dispel, +15% Intellect, Level 10 You destroy magitech items.
Denial You refuse entry, or exit to those you dislike.
*Anti-Magic Field Denial, +10% Psyche, Level 5 You protect all within your radius that blocks powers and perks.
**Antimatter Anti-Magic Field, +15% Psyche, Level 10 You create an anti-energy field that destroys all within it.
Seal You draw a seal that once broken, releases an energy of your choice.
*Greater Seal Seal, +10% Psyche, Level 8 You create a powerful seal that destroys most that break it.
**Perfect Seal Greater Seal, +15% Psyche, Level 16 You create a near perfect seal, that once broken, immediately obliterates the target.
Shield You create a shield to defend yourself.
*Forcefield Shield, +10% Fortitude, Level 3 You create an enclosed barrier around yourself.
**Armour Forcefield, +15% Fortitude, Level 6 You use your energy to create a layered fortification around your clothing.
Ward You detect all movement within a certain range.
*Greater Ward Ward, +10% Senses, Level 5 You detect all movement in a large range, and know how to track or find them.
**Demiplane Greater Ward, +15% Senses, Level 10 You create a small pit in your reality to control your own domain.
Notify A small sense notifies you of any creatures presence while in this area.
*Alert Notify, +10% Senses, Level 4 You know what has triggered your alarms once they activate.
**Alarm Alert, +15% Senses, Level 8 Your alarms allow you to know who exactly triggered them.
Endure Elements You create a barrier to protect the target from the environment.
*Protection Endure Elements, +10% Vitality, Level 3 You protect the target from the vacuum of space.
**Atmosphere Protection, +15% Vitality, Level 6 You create an artificial atmosphere that those inside can reside in
Negation You use your power to negate attacks
*Neutrality Negation, +10% Nerve, Level 5 You obscure and hide anything by using an opposing energy to hide it.
**Pass Without Trace Neutrality, +15% Nerve, Level 10 You hide all evidence of the targets presence

* - indicates tier 2 powers
** - indicates tier 3 powers