Home > Rulebook > Powers > Protection > Negation
You use your power to negate attacks

TP Cost: 0.5 MP Cost: Special
Descriptors: Physical, Defence, Counter Casting: Nerve
Range: Special Components: E

You negate a single attack, effect or ability, cancelling it out equally, this uses your MP cost equal to the damage of the ability instead of your Block DT, each effect negated costs 20 MP.

Cantrip – If you block an attack fully, you regenerate 25 MP

Imbuement Effects
Target – Target gains the effects of the power