Antimatter
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You create an anti-energy field that destroys all within it.
Prerequisites: Anti-Magic Field, +15% Psyche, Level 10
TP Cost: 2 MP Cost: 50 per round
Descriptors: Physical,* *Defence, Counter Casting: Psyche
Range: 10m radius centred on the caster Components: S, E
You create a field of energy that actively destroys all matter, no powers or perks can be casted in a 10m radius, and all attacks within this radius automatically fail. The caster can spend 1 TP to force a target or 1m3 object to take 500 Void Damage. The movement speed of all targets excluding the caster is 1m/TP.
Cantrip – You receive a +30% bonus to resisting effects that prevent you from attacking or casting.
Imbuement Effect
Weapon – The weapon’s attacks deals +30% more damage, the damage type is changed to Void damage.
Armour – You take 30% less damage from Void damage.
Target – The target takes a Resistance action (DC Caster’s Psyche Modifier), on fail, they are sent to death’s door.