Home > Rulebook > Powers > Protection > Neutrality
You obscure and hide anything by using an opposing energy to hide it.

Prerequisites: Negation, +10% Nerve, Level 5
TP Cost: 1 MP Cost: 100 per hour
Descriptors: Mental, Utility Casting: Nerve
Range: Touch Components: S

The caster touches the target, hiding all information about them, including morals and health, and all show up as neutral, or maximum.

Cantrip – If you block an attack fully, you regenerate 50 MP

Imbuement Effects
Target – Target gains the effects of the power