Home > Rulebook > Powers > Protection > Armour
You use your energy to create a layered fortification around your clothing.

Prerequisites: Forcefield, +15% Fortitude, Level 6
TP Cost: 1 MP Cost: 100 per hour
Descriptors: Defence Casting: Fortitude
Range: Touch Components: V

You create a suit of armour that grants a +25% Damage Reduction bonus. This armour stacks with other armours.

Cantrip – If you block as a dual wield action, your main action is +30% more effective.

Imbuement Effect
Weapon – Weapon deals Bludgeoning Damage.
Target – Target gains effects of the power