Armour
Home > Rulebook > Powers > Protection > Armour
You use your energy to create a layered fortification around your clothing.
Prerequisites: Forcefield, +15% Fortitude, Level 6
TP Cost: 1 MP Cost: 100 per hour
Descriptors: Defence Casting: Fortitude
Range: Touch Components: V
You create a suit of armour that grants a +25% Damage Reduction bonus. This armour stacks with other armours.
Cantrip – If you block as a dual wield action, your main action is +30% more effective.
Imbuement Effect
Weapon – Weapon deals Bludgeoning Damage.
Target – Target gains effects of the power