Equipment
Equipment in Metanoia Engine is the most important for a character, their equipment is a major part of their skillset and allows them to do things that others without similar equipment could normally do.
Equipment items help you perform basic tasks, such as opening a lock, or healing yourself while resting. Having the correct equipment is needed for any adventure. You need a backpack or a container similar to store most of your items when adventuring in the depths of space. Making sure you grab everything you need while managing money is a very important skill to have, both in the real world, and the universe of Metanoia Engine.
Wealth
In Metanoia Engine, the main form of currency is known as “Cas”, spelt as CA$, abbreviated as C$ or also known as “Cassettes” or “Caspers”, This currency is typically fairly rare and can go into the decimals.
Commoners typically earn at minimum wage C$1 per month, which around 50% of the total universe’s population earns.
Starting Wealth
Adventurers typically start with a set amount of wealth to create a character and build their loadout. The wealth amounts below are what is recommended to give to your players to start, however, as the GM, you’re free to adjust this amount accordingly.
Table: Starting Wealth | |
---|---|
Level | Starting Wealth |
1 | C$3 |
2 | C$6 |
3 | C$11 |
4 | C$18 |
5 | C$27 |
6 | C$38 |
7 | C$51 |
8 | C$66 |
9 | C$83 |
10 | C$102 |
11 | C$123 |
12 | C$146 |
13 | C$171 |
14 | C$198 |
15 | C$227 |
16 | C$258 |
17 | C$291 |
18 | C$326 |
19 | C$363 |
20 | C$402 |
You can start at higher levels by following this calculation: Level started x Level started + 2 |
Alternate Forms of Currency
While Cas is the main form of currency in the Metanoia Engine universe, there are alternate forms of currency, also used for trading, but typically not used by megacorporations or mainstream markets due to its unstable use. While everyone trades using Cas, not everyone trades with these other currencies.
Flops
In Use?: No Currency Conversion Rate (C$): 1 Flop = C$0.2
Credits
In Use?: Yes Currency Conversion Rate (C$): 1000 Credits = C$1
Gold
In Use?: No (Except for a few isolated groups) Currency Conversion Rate (C$): 1 Gold = C$0.5
Drachae
In Use?: Yes (by Pirates) Currency Conversion Rate (C$): 1 Drachae = C$2
Void Crystals
In Use?: No Currency Conversion Rate (C$): 1 Void Crystal = C$50
Equipment Modifiers
Some Equipment tends to have modifiers that differentiate it from other items, usually giving a bonus of some kind for the person who has the item. The modifiers of equipment normally tell those who have it what kind of role the item plays compared to other items of its calibre, maybe it could be lighter, which would be great for wielding one handed, or it could be heavy, which would be great for puzzles requiring weight or hitting an enemy. Different modifiers can show what a weapon is good at, and what a weapon is possibly bad at aswell.
Special – Item has some sort of special property not listed in the section.
Addictive – When using the item, roll the dice associated next to the addiction, on a 1, the target receives the Addiction affliction.
Fragile – If hit once, the item immediately is broken. Once hit again, it becomes destroyed.
Durable – Item has x2 Hit Points.