Home > Rulebook > Perks
Perks are considered your martial abilities and allow you to perform things that are not normally possible without having the required perk, Perks use your Stamina Points (SP) for using them actively. Perks are usually physical attacks unless stated otherwise, and cannot be used if you do not have the required SP to use them.

Perks are active abilities, and need to be activated, but some perks may be passive abilities, and are a persistent effect.

There are different trees for each type of fighting style, these trees are:

Street Fighter

Brutalist

Elegance

Honour

Perfect Body

Leadership

Improvised

Dirty Tricks

Ranger

Doctor

Wanderer

Artisan

Greater Weapons

Defender

Dual-Wielding