Protection
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See below for a table of Protection Powers!
Protection Powers Table
| Name | Prerequisites | Description | 
|---|---|---|
| Wall | – | You create a wall, blocking the way of powers and creatures. | 
| *Barrier | Wall, +10% Muscle, Level 3 | You create a barrier, protecting those behind it. | 
| **Blockade | Barrier, +15% Muscle, Level 8 | You create a blockade to hurt those who come close. | 
| Dispel | – | You cancel the effects of powers or magitech. | 
| *Greater Dispel | Dispel, +10% Intellect, Level 5 | You disable magitech items or powers with ease. | 
| **True Dispel | Greater Dispel, +15% Intellect, Level 10 | You destroy magitech items. | 
| Denial | – | You refuse entry, or exit to those you dislike. | 
| *Anti-Magic Field | Denial, +10% Psyche, Level 5 | You protect all within your radius that blocks powers and perks. | 
| **Antimatter | Anti-Magic Field, +15% Psyche, Level 10 | You create an anti-energy field that destroys all within it. | 
| Seal | – | You draw a seal that once broken, releases an energy of your choice. | 
| *Greater Seal | Seal, +10% Psyche, Level 8 | You create a powerful seal that destroys most that break it. | 
| **Perfect Seal | Greater Seal, +15% Psyche, Level 16 | You create a near perfect seal, that once broken, immediately obliterates the target. | 
| Shield | – | You create a shield to defend yourself. | 
| *Forcefield | Shield, +10% Fortitude, Level 3 | You create an enclosed barrier around yourself. | 
| **Armour | Forcefield, +15% Fortitude, Level 6 | You use your energy to create a layered fortification around your clothing. | 
| Ward | – | You detect all movement within a certain range. | 
| *Greater Ward | Ward, +10% Senses, Level 5 | You detect all movement in a large range, and know how to track or find them. | 
| **Demiplane | Greater Ward, +15% Senses, Level 10 | You create a small pit in your reality to control your own domain. | 
| Notify | – | A small sense notifies you of any creatures presence while in this area. | 
| *Alert | Notify, +10% Senses, Level 4 | You know what has triggered your alarms once they activate. | 
| **Alarm | Alert, +15% Senses, Level 8 | Your alarms allow you to know who exactly triggered them. | 
| Endure Elements | – | You create a barrier to protect the target from the environment. | 
| *Protection | Endure Elements, +10% Vitality, Level 3 | You protect the target from the vacuum of space. | 
| **Atmosphere | Protection, +15% Vitality, Level 6 | You create an artificial atmosphere that those inside can reside in | 
| Negation | – | You use your power to negate attacks | 
| *Neutrality | Negation, +10% Nerve, Level 5 | You obscure and hide anything by using an opposing energy to hide it. | 
| **Pass Without Trace | Neutrality, +15% Nerve, Level 10 | You hide all evidence of the targets presence | 
 * - indicates tier 2 powers 
 ** - indicates tier 3 powers