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See below for a table of Street Fighter perks!

Street Fighter Perk Table

Perk Name Prerequisites Description
Combo You’ve learnt how to chain your attacks effectively.
*Improved Combo Combo, +10% Fortitude, Level 5 Your attacks quickly combo into each other more easily and are more effective.
**Combo Expert Improved Combo, +15% Fortitude, Level 10 Your attacks are easier to chain and combine, you keep your momentum when fighting.
Uppercut You launch your target upwards into the air.
*Flying Strike Uppercut, +10% Muscle, Level 6 Your launching strike causes opponents to become disoriented
**Launch Flying Strike, +15% Muscle, Level 12 Your attack exposes the vulnerability in your opponents footing.
EX-Attack You perform an attack that has increased effectiveness.
*Super Attack EX-Attack, +10% Nerve, Level 5 You let loose a string of attacks that completely disorient an opponent
**Ultra Attack Ultra Attack, +15% Nerve, Level 10 You let loose a forbidden technique that deals a large amount of damage
Heat Restore Your love for fighting restores your energy.
*Bloodshed Heat Restore, +10% Nerve, Level 4 The feeling of blood against your skin riles you up
**Art of War Bloodshed, +15% Nerve, Level 8 Your love for war brings you motivation to live.
Forced Landing You’ve learned to land ontop of others in the most effective way.
*Ground Forced Landing, +10% Muscle, Level 3 You can bring others down with ease.
**Anchor Ground, +15% Muscle, Level 6 You can send them to the ground and force them to not get back up for a while.
Punish You feign a flaw in your movement to gain the upper hand
*Major Punish Punish, +10% Social, Level 6 You feign weakness to combo them effectively
**Abuse Major Punish, +15% Social, Level 12 You feign weakness and use their pride to crush their own spirit
Hit Confirm You gain more confidence in your attacks
*Hit Stun Hit Confirm, +10% Muscle, Level 6 Your confident hits stun a target
**Infinite Attack Hit Stun, +15% Muscle, Level 12 You feel as if you can infinitely hit a target
Cancel You cancel your previous action.
*Buffer Cancel, +10% Nerve, Level 3 You cancel an action and retain your combo.
**Phantom Hit Buffer, +15% Nerve, Level 6 You still hit, even if you were to miss.
Finisher You let out one final blow of your combo.
*Fatality Finisher, +10% Muscle, Level 6 You fatally wound an opponent who is dying.
**Domination Fatality, +15% Muscle, Level 12 Your expertise shows through when you are dominating an opponent.

* - indicates tier 2 perks
** - indicates tier 3 perks