Street Fighter
Home > Rulebook > Perks > Street Fighter
See below for a table of Street Fighter perks!
Street Fighter Perk Table
Perk Name | Prerequisites | Description |
---|---|---|
Combo | – | You’ve learnt how to chain your attacks effectively. |
*Improved Combo | Combo, +10% Fortitude, Level 5 | Your attacks quickly combo into each other more easily and are more effective. |
**Combo Expert | Improved Combo, +15% Fortitude, Level 10 | Your attacks are easier to chain and combine, you keep your momentum when fighting. |
Uppercut | – | You launch your target upwards into the air. |
*Flying Strike | Uppercut, +10% Muscle, Level 6 | Your launching strike causes opponents to become disoriented |
**Launch | Flying Strike, +15% Muscle, Level 12 | Your attack exposes the vulnerability in your opponents footing. |
EX-Attack | – | You perform an attack that has increased effectiveness. |
*Super Attack | EX-Attack, +10% Nerve, Level 5 | You let loose a string of attacks that completely disorient an opponent |
**Ultra Attack | Ultra Attack, +15% Nerve, Level 10 | You let loose a forbidden technique that deals a large amount of damage |
Heat Restore | – | Your love for fighting restores your energy. |
*Bloodshed | Heat Restore, +10% Nerve, Level 4 | The feeling of blood against your skin riles you up |
**Art of War | Bloodshed, +15% Nerve, Level 8 | Your love for war brings you motivation to live. |
Forced Landing | – | You’ve learned to land ontop of others in the most effective way. |
*Ground | Forced Landing, +10% Muscle, Level 3 | You can bring others down with ease. |
**Anchor | Ground, +15% Muscle, Level 6 | You can send them to the ground and force them to not get back up for a while. |
Punish | – | You feign a flaw in your movement to gain the upper hand |
*Major Punish | Punish, +10% Social, Level 6 | You feign weakness to combo them effectively |
**Abuse | Major Punish, +15% Social, Level 12 | You feign weakness and use their pride to crush their own spirit |
Hit Confirm | – | You gain more confidence in your attacks |
*Hit Stun | Hit Confirm, +10% Muscle, Level 6 | Your confident hits stun a target |
**Infinite Attack | Hit Stun, +15% Muscle, Level 12 | You feel as if you can infinitely hit a target |
Cancel | – | You cancel your previous action. |
*Buffer | Cancel, +10% Nerve, Level 3 | You cancel an action and retain your combo. |
**Phantom Hit | Buffer, +15% Nerve, Level 6 | You still hit, even if you were to miss. |
Finisher | – | You let out one final blow of your combo. |
*Fatality | Finisher, +10% Muscle, Level 6 | You fatally wound an opponent who is dying. |
**Domination | Fatality, +15% Muscle, Level 12 | Your expertise shows through when you are dominating an opponent. |
* - indicates tier 2 perks
** - indicates tier 3 perks