Street Fighter
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See below for a table of Street Fighter perks!
Street Fighter Perk Table
| Perk Name | Prerequisites | Description | 
|---|---|---|
| Combo | – | You’ve learnt how to chain your attacks effectively. | 
| *Improved Combo | Combo, +10% Fortitude, Level 5 | Your attacks quickly combo into each other more easily and are more effective. | 
| **Combo Expert | Improved Combo, +15% Fortitude, Level 10 | Your attacks are easier to chain and combine, you keep your momentum when fighting. | 
| Uppercut | – | You launch your target upwards into the air. | 
| *Flying Strike | Uppercut, +10% Muscle, Level 6 | Your launching strike causes opponents to become disoriented | 
| **Launch | Flying Strike, +15% Muscle, Level 12 | Your attack exposes the vulnerability in your opponents footing. | 
| EX-Attack | – | You perform an attack that has increased effectiveness. | 
| *Super Attack | EX-Attack, +10% Nerve, Level 5 | You let loose a string of attacks that completely disorient an opponent | 
| **Ultra Attack | Ultra Attack, +15% Nerve, Level 10 | You let loose a forbidden technique that deals a large amount of damage | 
| Heat Restore | – | Your love for fighting restores your energy. | 
| *Bloodshed | Heat Restore, +10% Nerve, Level 4 | The feeling of blood against your skin riles you up | 
| **Art of War | Bloodshed, +15% Nerve, Level 8 | Your love for war brings you motivation to live. | 
| Forced Landing | – | You’ve learned to land ontop of others in the most effective way. | 
| *Ground | Forced Landing, +10% Muscle, Level 3 | You can bring others down with ease. | 
| **Anchor | Ground, +15% Muscle, Level 6 | You can send them to the ground and force them to not get back up for a while. | 
| Punish | – | You feign a flaw in your movement to gain the upper hand | 
| *Major Punish | Punish, +10% Social, Level 6 | You feign weakness to combo them effectively | 
| **Abuse | Major Punish, +15% Social, Level 12 | You feign weakness and use their pride to crush their own spirit | 
| Hit Confirm | – | You gain more confidence in your attacks | 
| *Hit Stun | Hit Confirm, +10% Muscle, Level 6 | Your confident hits stun a target | 
| **Infinite Attack | Hit Stun, +15% Muscle, Level 12 | You feel as if you can infinitely hit a target | 
| Cancel | – | You cancel your previous action. | 
| *Buffer | Cancel, +10% Nerve, Level 3 | You cancel an action and retain your combo. | 
| **Phantom Hit | Buffer, +15% Nerve, Level 6 | You still hit, even if you were to miss. | 
| Finisher | – | You let out one final blow of your combo. | 
| *Fatality | Finisher, +10% Muscle, Level 6 | You fatally wound an opponent who is dying. | 
| **Domination | Fatality, +15% Muscle, Level 12 | Your expertise shows through when you are dominating an opponent. | 
 * - indicates tier 2 perks 
 ** - indicates tier 3 perks