Super Attack
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You let loose a string of attacks that completely disorient an opponent
Prerequisites: EX-Attack, +10% Nerve, Level 5
TP Cost: 1 SP Cost: 75
Descriptors: Physical Casting: Nerve
Range: Weapon Components: S
You are exposed before using this ability, If hit, this ability has no effect and is still spent, If you are not hit, All actions and abilities in this string of attacks are +50% more effective, you cannot be interrupted. This effect ends when you miss an attack or use an item.
Cantrip – When performing a critical or exposed hit, you receive a +20% bonus to all intimidation actions afterwards