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See below for a table of Elegance perks!

Elegance Perk Table

Perk Name Prerequisites Description
Interrupt You’re adept at distracting others from performing actions.
*Improved Interrupt Interrupt, +10% Social, Level 5 You’ve learnt how to consistently stop people from using their abilities for longer periods of time.
**Distraction Improved Interrupt, +15% Social, Level 10 You’ve learnt how to become a great distraction.
Reach Your attacks hit farther then normal
*Thrust Reach, +10% Agility, Level 5 You’ve learnt to hit vital points more effectively
**Lunge Thrust, +15% Agility, Level 10 You’ve learnt how to jump forward and strike with grace
Footwork Your footwork is more improved then the average combatant.
*Improved Footwork Footwork, +10% Agility, Level 3 You’ve learnt to always be on guard while being on your feet.
**Expert Footwork Improved Footwork, +15% Agility, Level 10 You’ve learned how to avoid traps at all cost
Style You have a distinctive set of combat styles
*Technique Style, +10% Intellect, Level 3 You can use various techniques to inflict effects onto enemies.
**Grace Technique, +15% Intellect, Level 6 You still retain grace even when times are dire.
Dance The battlefield and ballroom really have a lot in common.
*Spin Weapon Dance, +10% Agility, Level 6 You spin your weapon, causing it to become a perfect offence and defence.
**Weapon Storm Spin Weapon, +15% Agility, Level 12 Your weapons spin out and protect you like a tornado of blades.
Efficiency You remain efficient in your movement
*Minimum Waste Efficiency, +10% Nerve, Level 5 You make sure there’s no waste to your actions.
**Smooth Operator Minimum Waste, +15% Nerve, Level 10 You keep calm and composed, allowing you to succeed even in the most dire of circumstances
Disarm Disarming opponents has become a whole lot easier.
*Improved Disarm Disarm, +10% Nerve, Level 5 You’ve learnt how to knock the object away or call it to your hand when disarming
**Greater Disarm Improved Disarm, +15% Nerve, Level 10 You’ve learnt how to render weapons useless in the middle of combat.
Vital Strike You’ve learnt how to hit at vital points to deal more damage.
*Improved Vital Strike Vital Strike, +10% Senses, Level 5 You’ve learnt to hit more precisely in vital points to disable opponents
**Weakpoint Improved Vital Strike, +15% Senses, Level 10 You have learnt to strike the weakpoints of your target more consistently.
Hastened Strike You’ve learnt how to hit faster
*Double Strike Hastened Strike, +10% Agility, Level 4 You’ve learned to attack with multiple strikes at the same time
**Flurry Double Strike, +15% Agility, Level 8 You’ve learnt to release your restraints and attack at superhuman speeds at a target

* - indicates tier 2 perks
** - indicates tier 3 perks