Greater Disarm
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You’ve learnt how to render weapons useless in the middle of combat.
Prerequisites: Improved Disarm, +15% Nerve, Level 10
TP Cost: 0 SP Cost: 75
Descriptors: Physical Casting: Nerve
Range: 60m Components: S
You do not provoke attacks of opportunity while disarming opponents, you may perform disarms with ranged weapons. When disarming a target within 5m of you, you may immediately take their item or knock it away 5m in any direction. You may choose to disable a weapon while disarming by putting it into two parts, that can be fixed back together for 5 TP.
Cantrip – You receive a +30% bonus to resist Disarms