Interrupt
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You’re adept at distracting others from performing actions.
TP Cost: 1 SP Cost: 25
Descriptors: Physical, Nerfer, Generic Casting: Social
Range: 25m Components: V, S
Benefit – You do not cause exposure when interrupting. Normal – You interrupt the targets action, causing them to not perform the action, the target takes a Composure Action (DC equal to weapon modifier), on fail, the target wastes the costs (if any) of the action, and the action is not performed. This provokes exposure.
Cantrip – You gain a +10% bonus to resisting Interrupts.