Improved Interrupt
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You’ve learnt how to consistently stop people from using their abilities for longer periods of time.
Prerequisites: Interrupt, +10% Social, Level 5
TP Cost: 1 SP Cost: 50
Descriptors: Physical, Nerfer Casting: Social
Range: 50m Components: V, S
You do not cause exposure when interrupting. You may use this ability to dispel any active effects on the target. Powers or Perks successfully interrupted with this ability cannot be used for the rest of the round.
Cantrip – You gain a +20% bonus to resisting Interrupts