Elegance
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See below for a table of Elegance perks!
Elegance Perk Table
Perk Name | Prerequisites | Description |
---|---|---|
Interrupt | – | You’re adept at distracting others from performing actions. |
*Improved Interrupt | Interrupt, +10% Social, Level 5 | You’ve learnt how to consistently stop people from using their abilities for longer periods of time. |
**Distraction | Improved Interrupt, +15% Social, Level 10 | You’ve learnt how to become a great distraction. |
Reach | – | Your attacks hit farther then normal |
*Thrust | Reach, +10% Agility, Level 5 | You’ve learnt to hit vital points more effectively |
**Lunge | Thrust, +15% Agility, Level 10 | You’ve learnt how to jump forward and strike with grace |
Footwork | – | Your footwork is more improved then the average combatant. |
*Improved Footwork | Footwork, +10% Agility, Level 3 | You’ve learnt to always be on guard while being on your feet. |
**Expert Footwork | Improved Footwork, +15% Agility, Level 10 | You’ve learned how to avoid traps at all cost |
Style | – | You have a distinctive set of combat styles |
*Technique | Style, +10% Intellect, Level 3 | You can use various techniques to inflict effects onto enemies. |
**Grace | Technique, +15% Intellect, Level 6 | You still retain grace even when times are dire. |
Dance | – | The battlefield and ballroom really have a lot in common. |
*Spin Weapon | Dance, +10% Agility, Level 6 | You spin your weapon, causing it to become a perfect offence and defence. |
**Weapon Storm | Spin Weapon, +15% Agility, Level 12 | Your weapons spin out and protect you like a tornado of blades. |
Efficiency | – | You remain efficient in your movement |
*Minimum Waste | Efficiency, +10% Nerve, Level 5 | You make sure there’s no waste to your actions. |
**Smooth Operator | Minimum Waste, +15% Nerve, Level 10 | You keep calm and composed, allowing you to succeed even in the most dire of circumstances |
Disarm | – | Disarming opponents has become a whole lot easier. |
*Improved Disarm | Disarm, +10% Nerve, Level 5 | You’ve learnt how to knock the object away or call it to your hand when disarming |
**Greater Disarm | Improved Disarm, +15% Nerve, Level 10 | You’ve learnt how to render weapons useless in the middle of combat. |
Vital Strike | – | You’ve learnt how to hit at vital points to deal more damage. |
*Improved Vital Strike | Vital Strike, +10% Senses, Level 5 | You’ve learnt to hit more precisely in vital points to disable opponents |
**Weakpoint | Improved Vital Strike, +15% Senses, Level 10 | You have learnt to strike the weakpoints of your target more consistently. |
Hastened Strike | – | You’ve learnt how to hit faster |
*Double Strike | Hastened Strike, +10% Agility, Level 4 | You’ve learned to attack with multiple strikes at the same time |
**Flurry | Double Strike, +15% Agility, Level 8 | You’ve learnt to release your restraints and attack at superhuman speeds at a target |
* - indicates tier 2 perks
** - indicates tier 3 perks