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See below for a table of Continuity Powers!

Continuity Powers Table

Name Prerequisites Description
Blunder – You take time away from your target.
*Greater Blunder Blunder, +10% Intellect, Level 6 You take time away from multiple targets.
**Skip Greater Blunder, +15% Intellect, Level 12 You skip your target’s action and stop their attack.
Haste – The speed of the target increases to be much quicker, as they make haste!
*Greater Haste Haste, +10% Senses, Level 7 You target multiple people and speed up their actions.
**Time Forward Greater Haste, +15% Senses, Level 14 Time is only relative to everyone, you know how to make time go fast for you.
Blink – You vanish and appear in another location within the blink of an eye.
*Teleportation Blink, +10% Agility, Level 6 You teleport to any location within sight.
**Warp Teleportation, +15% Agility, Level 12 You warp to a place you have been to before.
Persistence – Your abilities last longer with a special technique you’ve learnt.
*Commit Persistence, +10% Intellect, Level 8 You commit to an effect, causing it to last for a very long time.
**Permanency Commit, +15% Intellect, Level 16 You cause an effect to become permanent.
Ether – You transport your target to the ethereal plane.
*Move Through Ether, +10% Agility, Level 6 Walls and obstacles are no longer an issue.
**Planeshift Move Through, +15% Agility, Level 12 You shift your existence to another plane.
Stasis – An object slowly floats through air, weighing nothing.
*Gravity Control Stasis, +10% Psyche, Level 7 You control the gravity in a localised area.
**Time Stop Gravity Control, +15% Psyche, Level 14 The torrenting rainstorm slows to a halt, as suspended droplets refract lights from nearby cars.
Circumstance – Through a variety of strange situations, here you are.
*Coincidence Circumstance, +10% Luck, Level 8 Things are restored to how they were when this ability activates.
**Destiny Coincidence, +15% Luck, Level 16 It has been fated that things will be how they once were.
Chance – You take a chance, to have something strange happen.
*Encounter Chance, +10% Luck, Level 6 You force an encounter to occur.
**Probability Control Encounter, +15% Luck, Level 12 You can control the probability tables and turn irregularities into regularities.
Read Fate – You see into the target’s future.
*Precognition Read Fate, +10% Luck, Level 5 You predict the next actions and match your circumstances.
**Future Sight Precognition, +15% Luck, Level 10 You take a glimpse at the future.
Delay – You delay the effects of all damage that is affecting the target.
*Time Travel Delay, +10% Nerve, Level 7 You travel through time to a new period.
**Glitch Time Travel, +15% Nerve, Level 14 You glitch the confines of the system itself to bend to your will

* - indicates tier 2 powers
** - indicates tier 3 powers