Home > Rulebook > Powers > Continuity
See below for a table of Continuity Powers!

Continuity Powers Table

Name Prerequisites Description
Blunder You take time away from your target.
*Greater Blunder Blunder, +10% Intellect, Level 6 You take time away from multiple targets.
**Skip Greater Blunder, +15% Intellect, Level 12 You skip your target’s action and stop their attack.
Haste The speed of the target increases to be much quicker, as they make haste!
*Greater Haste Haste, +10% Senses, Level 7 You target multiple people and speed up their actions.
**Time Forward Greater Haste, +15% Senses, Level 14 Time is only relative to everyone, you know how to make time go fast for you.
Blink You vanish and appear in another location within the blink of an eye.
*Teleportation Blink, +10% Agility, Level 6 You teleport to any location within sight.
**Warp Teleportation, +15% Agility, Level 12 You warp to a place you have been to before.
Persistence Your abilities last longer with a special technique you’ve learnt.
*Commit Persistence, +10% Intellect, Level 8 You commit to an effect, causing it to last for a very long time.
**Permanency Commit, +15% Intellect, Level 16 You cause an effect to become permanent.
Ether You transport your target to the ethereal plane.
*Move Through Ether, +10% Agility, Level 6 Walls and obstacles are no longer an issue.
**Planeshift Move Through, +15% Agility, Level 12 You shift your existence to another plane.
Stasis An object slowly floats through air, weighing nothing.
*Gravity Control Stasis, +10% Psyche, Level 7 You control the gravity in a localised area.
**Time Stop Gravity Control, +15% Psyche, Level 14 The torrenting rainstorm slows to a halt, as suspended droplets refract lights from nearby cars.
Circumstance Through a variety of strange situations, here you are.
*Coincidence Circumstance, +10% Luck, Level 8 Things are restored to how they were when this ability activates.
**Destiny Coincidence, +15% Luck, Level 16 It has been fated that things will be how they once were.
Chance You take a chance, to have something strange happen.
*Encounter Chance, +10% Luck, Level 6 You force an encounter to occur.
**Probability Control Encounter, +15% Luck, Level 12 You can control the probability tables and turn irregularities into regularities.
Read Fate You see into the target’s future.
*Precognition Read Fate, +10% Luck, Level 5 You predict the next actions and match your circumstances.
**Future Sight Precognition, +15% Luck, Level 10 You take a glimpse at the future.
Delay You delay the effects of all damage that is affecting the target.
*Time Travel Delay, +10% Nerve, Level 7 You travel through time to a new period.
**Glitch Time Travel, +15% Nerve, Level 14 You glitch the confines of the system itself to bend to your will

* - indicates tier 2 powers
** - indicates tier 3 powers