Home > Rulebook > Powers > Continuity > Teleportation
You teleport to any location within sight.

Prerequisites: Blink, +10% Agility, Level 6
TP Cost: 1 MP Cost: 50
Descriptors: Energy, Mobility Casting: Agility
Range: 30m Components: S

You teleport up to 30m in any direction of your choice.

Cantrip – Instead of jumping, you may teleport up to 2m in any direction instead.

Imbuement Effects
Target – The target receives the effects of the power