Continuity
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See below for a table of Continuity Powers!
Continuity Powers Table
| Name | Prerequisites | Description | 
|---|---|---|
| Blunder | – | You take time away from your target. | 
| *Greater Blunder | Blunder, +10% Intellect, Level 6 | You take time away from multiple targets. | 
| **Skip | Greater Blunder, +15% Intellect, Level 12 | You skip your target’s action and stop their attack. | 
| Haste | – | The speed of the target increases to be much quicker, as they make haste! | 
| *Greater Haste | Haste, +10% Senses, Level 7 | You target multiple people and speed up their actions. | 
| **Time Forward | Greater Haste, +15% Senses, Level 14 | Time is only relative to everyone, you know how to make time go fast for you. | 
| Blink | – | You vanish and appear in another location within the blink of an eye. | 
| *Teleportation | Blink, +10% Agility, Level 6 | You teleport to any location within sight. | 
| **Warp | Teleportation, +15% Agility, Level 12 | You warp to a place you have been to before. | 
| Persistence | – | Your abilities last longer with a special technique you’ve learnt. | 
| *Commit | Persistence, +10% Intellect, Level 8 | You commit to an effect, causing it to last for a very long time. | 
| **Permanency | Commit, +15% Intellect, Level 16 | You cause an effect to become permanent. | 
| Ether | – | You transport your target to the ethereal plane. | 
| *Move Through | Ether, +10% Agility, Level 6 | Walls and obstacles are no longer an issue. | 
| **Planeshift | Move Through, +15% Agility, Level 12 | You shift your existence to another plane. | 
| Stasis | – | An object slowly floats through air, weighing nothing. | 
| *Gravity Control | Stasis, +10% Psyche, Level 7 | You control the gravity in a localised area. | 
| **Time Stop | Gravity Control, +15% Psyche, Level 14 | The torrenting rainstorm slows to a halt, as suspended droplets refract lights from nearby cars. | 
| Circumstance | – | Through a variety of strange situations, here you are. | 
| *Coincidence | Circumstance, +10% Luck, Level 8 | Things are restored to how they were when this ability activates. | 
| **Destiny | Coincidence, +15% Luck, Level 16 | It has been fated that things will be how they once were. | 
| Chance | – | You take a chance, to have something strange happen. | 
| *Encounter | Chance, +10% Luck, Level 6 | You force an encounter to occur. | 
| **Probability Control | Encounter, +15% Luck, Level 12 | You can control the probability tables and turn irregularities into regularities. | 
| Read Fate | – | You see into the target’s future. | 
| *Precognition | Read Fate, +10% Luck, Level 5 | You predict the next actions and match your circumstances. | 
| **Future Sight | Precognition, +15% Luck, Level 10 | You take a glimpse at the future. | 
| Delay | – | You delay the effects of all damage that is affecting the target. | 
| *Time Travel | Delay, +10% Nerve, Level 7 | You travel through time to a new period. | 
| **Glitch | Time Travel, +15% Nerve, Level 14 | You glitch the confines of the system itself to bend to your will | 
 * - indicates tier 2 powers 
 ** - indicates tier 3 powers