Home > Rulebook > Powers > Protection > Pass Without Trace
You hide all evidence of the targets presence

Prerequisites: Neutrality, +15% Nerve, Level 10
TP Cost: 5 MP Cost: 100
Descriptors: Physical, Utility Casting: Nerve
Range: Touch Components: V, S

The target’s movement does not trigger any traps, sensors or any abilities. They cannot be tracked while this ability is active, they leave no trace of evidence of their passing through nonmagical means, and receive a +100% bonus against magical abilities and devices to hide their tracks.

Cantrip – If you block an attack fully, you regenerate 75 MP

Imbuement Effects
Target – Target gains the effects of the power