Home > Rulebook > Powers > Protection > Endure Elements
You create a barrier to protect the target from the environment.

TP Cost: 1 MP Cost: 100 per hour
Descriptors: Physical, Utility Casting: Vitality
Range: Touch Components: V, S

The target does not receive any effects from all Severe Heat or colder and Severe Cold or warmer situations, and receives half of the effects of any temperature outside of these temperatures

Cantrip – You receive a +10% bonus to all actions made to resist temperature

Imbuement Effects
Target – Target gains the effects of the power