Anti-Magic Field
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You protect all within your radius that blocks powers and perks.
Prerequisites: Denial, +10% Psyche, Level 5
TP Cost: 1 MP Cost: 50 per round
Descriptors: Mental, Defence Casting: Psyche
Range: 50m radius centred on caster Components: V, S, F (A shield)
You create a 50m radius that blocks the casting of all powers and perks, all powers, perks and imbuements in this area that are currently active are dispelled. Those in the area of this Anti-Magic Field that attempt to make an attack using a perk or power must take a Rationale Action (DC Caster’s Psyche Modifier), on fail, their ability fails to cast and they consume their MP and SP.
Cantrip – You receive a +20% bonus to resisting effects that prevent you from attacking or casting.
Imbuement Effect
Weapon – The weapon’s attacks deals +20% more damage, the damage type is changed to Void damage.
Armour – You take 20% less damage from Void damage.
Target – The target cannot be targeted by homing attacks.