Home > Rulebook > Powers > Continuity > Time Travel
You travel through time to a new period.

Prerequisites: Delay, +10% Nerve, Level 7
TP Cost: 2 MP Cost: 100
Descriptors: Casting: Nerve
Range: Touch Components: S, E

The caster warps themselves through the plane of time, and reaches their destination of desire, the minimum amount of time is equal to 1 round, while the maximum can be determined by the GM.

The user travels through time after the round ends, if they travel 1 round back, they can redo their own actions for the round, or are removed from combat. If they travel forward in time, they are removed from combat until that round arrives.

Cantrip – You live 50% longer then your current life expectancy.

Imbuement Effects
Target – The target receives the effects of the power