Home > Rulebook > Powers > Continuity > Move Through
Walls and obstacles are no longer an issue.

Prerequisites: Ether, +10% Agility, Level 6
TP Cost: 5 MP Cost: 75 per minute
Descriptors: Physical, Utility Casting: Agility
Range: Touch Components: V, S

While in this mode, you move through walls that are 1m3 thick with ease and move through all difficult terrain as if it were normal terrain. You are unaffected by any traps and do not trigger them, abilities that would hinder your movement have no effect.

Cantrip – You deal +20% more damage to incorporeal creatures.

Imbuement Effects
Target – The target receives the effects of the power