Home > Rulebook > Powers > Continuity > Glitch
You glitch the confines of the system itself to bend to your will

Prerequisites: Time Travel, +15% Nerve, Level 14
TP Cost: 3 MP Cost: 150
Descriptors: Casting: Nerve
Range: 100m Components: V, S, E

The caster breaks the fabric of reality and performs one of the actions here

  • Changes the round to immediately become the next round
  • Removes all TP from a target, Target must take a Confidence Action (DC Caster’s Nerve Modifier) or they lose all of their TP for the round
  • Restarts the rounds to round 1, all effects are removed and all targets on the field are moved to their original position, as well as all of their stats, and any items they’ve lost, are returned back to normal
  • Reset the length of all status conditions

Cantrip – You live 100% longer then your current life expectancy.

Imbuement Effects
Target – The target receives the effects of the power