Home > Rulebook > Perks > Street Fighter > Combo
You’ve learnt how to chain your attacks effectively.

TP Cost: 0 SP Cost: 0
Descriptors: Utility Casting: Fortitude
Range: Self Components: N/A

You now have a combo meter, if any attack you make successfully hits a target, you gain x1 combo, each subsequent successful hit after this gives you an additional x0.1 combo. There is no limit to the amount of combo you have. You lose your whole combo if your attack misses a target or if you perform an action that uses an item.

Cantrip – You gain the ability to see if others have a combo on them and can tell the general amount in intervals of x1.