Home > Rulebook > Gamemastering > Afflictions > Mutations > Head Mutations

Fins

The afflicteds legs are replaced with long fins

Benefit – You gain a swim speed of 5m/TP

Downside – All movement on land has their TP cost doubled

Hand Replacement

The afflicteds feet are replaced with hands

Benefit – You may treat your legs as arms as well and can use them as arms would be used

Downside – Your movement speed TP cost is doubled

Wheeled Feet

The afflicteds feet become wheels

Benefit – Your sprinting speed is doubled.

Downside – When in difficult terrain, you receive a -50% to all rolls made to move in there.

Slug Movement

The afflicteds legs merge and become one long, slug-like part which emits slime

Benefit – You emit a slime-like substance from where your legs once were, this substance is a strong adhesive and costs 3m to move through effectively. You move through wet surfaces at x4 of your movement speed and cannot be knocked prone.

Downside – You no longer have the ability to dodge.

Prey Legs

The afflicted’s knees now bend backwards, allowing them to move much faster

Benefit – Your movement speed is increased by +2m/TP

Downside – You receive a -10% Damage Reduction

Frog Legs

The afflicteds legs are strengthened as they have the ability to jump in the air

Benefit – You may jump up to 6m/TP into the air, fall damage is halved and you deal no fall damage to yourself while jumping like this.

Downside – You receive a -20% penalty to all Balance actions.