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Weapon, Disabling
Damage: 250 (d2%) Electric Range: 500m Critical: Disable
TP Cost: 1 Capacity: 10 Reload: 2 TP
Properties: Special Weight: – Cost: C$15

An energy weapon that fires a ball of electricity, upon a successful hit, the opposing target must take a Composure – or, if driving a vehicle, a Vehicle Control – action (DC equal to attack). On fail, the person’s equipment or vehicle is rendered inert, and all vehicles are slowed to a halt.