Home > Rulebook > Traits > Campaign Traits
These traits affect the campaign and story, and can be used to give you a hook to the story that you’re currently dealing with, or are traits specifically designed for the start of a campaign, GM’s usually try to make their own campaign traits when they can.

Campaign Traits Table  
Different World You are from another reality, time period or timeline, or all three.
Well-Known/Infamous You are relatively well known amongst everyone.
Villain’s Plaything The villain can see through your eyes, but you can see through theirs.
VIP You are considered quite important to most
Relative You are related to another character
Borrowed Time Your clock has long past ran out.
Servantile You have lived your live in servitude of others
Faction Agent You are a soldier, agent, or simply worker of a faction.
Cloned You are a clone of another person