Campaign Traits
Home > Rulebook > Traits > Campaign Traits
These traits affect the campaign and story, and can be used to give you a hook to the story that you’re currently dealing with, or are traits specifically designed for the start of a campaign, GM’s usually try to make their own campaign traits when they can.
| Campaign Traits Table | |
|---|---|
| Different World | You are from another reality, time period or timeline, or all three. |
| Well-Known/Infamous | You are relatively well known amongst everyone. |
| Villain’s Plaything | The villain can see through your eyes, but you can see through theirs. |
| VIP | You are considered quite important to most |
| Relative | You are related to another character |
| Borrowed Time | Your clock has long past ran out. |
| Servantile | You have lived your live in servitude of others |
| Faction Agent | You are a soldier, agent, or simply worker of a faction. |
| Cloned | You are a clone of another person |