Campaign Traits
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These traits affect the campaign and story, and can be used to give you a hook to the story that you’re currently dealing with, or are traits specifically designed for the start of a campaign, GM’s usually try to make their own campaign traits when they can.
| Campaign Traits Table | |
|---|---|
| Different World | You are from another reality, time period or timeline, or all three. | 
| Well-Known/Infamous | You are relatively well known amongst everyone. | 
| Villain’s Plaything | The villain can see through your eyes, but you can see through theirs. | 
| VIP | You are considered quite important to most | 
| Relative | You are related to another character | 
| Borrowed Time | Your clock has long past ran out. | 
| Servantile | You have lived your live in servitude of others | 
| Faction Agent | You are a soldier, agent, or simply worker of a faction. | 
| Cloned | You are a clone of another person |