Evolve
 Home > Rulebook > Powers > Transmutation > Evolve
You completely swap to another race temporarily.
Prerequisites: Metamorphosis, +15% Nerve, Level 12
 TP Cost: 1 MP Cost: 100 per round
 Descriptors: Physical, Support, Counter Casting: Nerve
 Range: Touch Components: S, E
You gain the ability to do one of three things with the targets genetic makeup
- You may change the targets race entirely for as long as this ability has been casted
 - The target may gain a temporary mutation of the caster’s choice, This mutation lasts for 24 hours and only needs to be cast once
 - The target morphs and evolves their body to avoid the effects of an ability or attack entirely.
 
Cantrip – You can tell what exact mutations a target has on sight.
Imbuement Effect
Target – The target receives the effects of the power