Home > Rulebook > Powers > Transmutation > Evolve
You completely swap to another race temporarily.

Prerequisites: Metamorphosis, +15% Nerve, Level 12
TP Cost: 1 MP Cost: 100 per round
Descriptors: Physical, Support, Counter Casting: Nerve
Range: Touch Components: S, E

You gain the ability to do one of three things with the targets genetic makeup

  • You may change the targets race entirely for as long as this ability has been casted
  • The target may gain a temporary mutation of the caster’s choice, This mutation lasts for 24 hours and only needs to be cast once
  • The target morphs and evolves their body to avoid the effects of an ability or attack entirely.

Cantrip – You can tell what exact mutations a target has on sight.

Imbuement Effect
Target – The target receives the effects of the power