Snipe
Home > Rulebook > Perks > Ranger > Snipe
You’ve learnt to aim at even more precise locations from a longer range.
Prerequisites: Precision Strike, +15% Senses, Level 10
TP Cost: +0.5 SP Cost: 75
Descriptors: Physical, Nerfer Casting: Senses
Range: Special, See Description Components: S
You may aim at specific parts of the body to deal different kinds of effects if it hits shown on Table: Snipe Attacks. Your range is tripled with ranged weapons.
Table: Snipe Attacks | |
---|---|
Limb | Effect |
Head | x4 Damage |
Eyes | Target gains a -50% penalty to all Senses actions, if affected again, target is blinded until healed. |
Throat | Target starts suffocating until healed. |
Arms | Cannot use dual wield actions until healed. |
Hands | Target is disarmed. |
Fingers | Target gains -10% chance to hit (max -100%) until healed |
Legs | Movement actions cost x2 TP for until healed. If affected again, modifier is x4. |
Feet | Target is stuck in place until healed. |
Toes | Target gains a -10% to all Balance actions (max -100%) |
Torso | Target must take Balance action (DC equal to weapon modifier). on fail, they become prone |
Heart | Target takes an Endure action (DC equal to weapon modifier) or goes into death’s door. |
Groin | Target is stunned until healed. |
Wings | Target must take Balance action (DC equal to weapon modifier) on fail, they fall to the ground. |
Cantrip – You gain a +30% bonus to all actions made to see in the distance.