Home > Rulebook > Perks > Ranger > Snipe
You’ve learnt to aim at even more precise locations from a longer range.

Prerequisites: Precision Strike, +15% Senses, Level 10
TP Cost: +0.5 SP Cost: 75
Descriptors: Physical, Nerfer Casting: Senses
Range: Special, See Description Components: S

You may aim at specific parts of the body to deal different kinds of effects if it hits shown on Table: Snipe Attacks. Your range is tripled with ranged weapons.

Table: Snipe Attacks  
Limb Effect
Head x4 Damage
Eyes Target gains a -50% penalty to all Senses actions, if affected again, target is blinded until healed.
Throat Target starts suffocating until healed.
Arms Cannot use dual wield actions until healed.
Hands Target is disarmed.
Fingers Target gains -10% chance to hit (max -100%) until healed
Legs Movement actions cost x2 TP for until healed. If affected again, modifier is x4.
Feet Target is stuck in place until healed.
Toes Target gains a -10% to all Balance actions (max -100%)
Torso Target must take Balance action (DC equal to weapon modifier). on fail, they become prone
Heart Target takes an Endure action (DC equal to weapon modifier) or goes into death’s door.
Groin Target is stunned until healed.
Wings Target must take Balance action (DC equal to weapon modifier) on fail, they fall to the ground.

Cantrip – You gain a +30% bonus to all actions made to see in the distance.