Permanent Injuries
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Permanent Injuries are caused by weapons that deal 2 wounds or more, instead of killing off a character at once their wounds are depleted, you may instead opt to give them a permanent scarring (or a few) to their character, and leave them unconscious for 1d4 days, where they will then awaken with 1 Hit Point. If they are healed during this time, they are woken up within 1d4 hours.
Permanent Injuries include loss of a limb, a trauma of some kind (such as a disorder) or any other method that the GM deems fit enough. The list below shows the effects of a possible permanent injury that may be used.
| Table: Permanent Injuries | |||
|---|---|---|---|
| Injury | Intensity | Description | Effect | 
| Blindness in one eye | Moderate | You lose the ability to see in one eye. | -50% to all actions based on sight.  -40% Chance to Hit with all weapons  | 
    
| Blindness in both eyes | Major | You lose the ability to see in both eyes. | Automatically fail all sight based Actions -80% Chance to Hit with all weapons  | 
    
| Loss of a Minor Limb | Minor | You lose or lose control of a limb like your finger or toes | If Finger - -10% Chance to Hit per limb lost  If Toe - -10% to all Balance Actions per limb lost  | 
    
| Loss of a Major Limb | Major | You lose or lose control of a limb like your hand, arms, foot, legs or wings. | See Trait “Loss of a Limb” | 
| Partial Deafness | Moderate | You have partially lost your hearing. | -50% to all actions based on hearing. | 
| Deafness | Major | You have lost your hearing entirely. | You can no longer hear and automatically fail all actions based on hearing. | 
| Loss of Touch | Moderate | You have lost the ability to experience touch sensory and cannot physically feel anything. | -40% Chance to Hit with all weapons.  Cannot discern temperature changes.  | 
    
| Anosmia (Loss of Smell) | Minor | You lose the ability to smell | Automatically fail all actions based on smell | 
| Punctured Organ | Moderate | You’ve punctured an organ permanently and it has lost its function | -3 TP Maximum | 
| Major Wounding | Minor | You have experienced a major wound or scarring that cannot simply be healed | -20% Maximum HP | 
| Acquired Brain Injury (ABI) | Major | An injury to your brain leaves you permanently disfigured and disabled | Always confused  -40% to all actions  | 
    
| Disorder | Minor | You gain a Disorder due to the trauma of the event (GM’s Discretion) | +1 Rank in a disorder. |