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Permanent Injuries are caused by weapons that deal 2 wounds or more, instead of killing off a character at once their wounds are depleted, you may instead opt to give them a permanent scarring (or a few) to their character, and leave them unconscious for 1d4 days, where they will then awaken with 1 Hit Point. If they are healed during this time, they are woken up within 1d4 hours.

Permanent Injuries include loss of a limb, a trauma of some kind (such as a disorder) or any other method that the GM deems fit enough. The list below shows the effects of a possible permanent injury that may be used.

Table: Permanent Injuries      
Injury Intensity Description Effect
Blindness in one eye Moderate You lose the ability to see in one eye. -50% to all actions based on sight.
-40% Chance to Hit with all weapons
Blindness in both eyes Major You lose the ability to see in both eyes. Automatically fail all sight based Actions
-80% Chance to Hit with all weapons
Loss of a Minor Limb Minor You lose or lose control of a limb like your finger or toes If Finger - -10% Chance to Hit per limb lost
If Toe - -10% to all Balance Actions per limb lost
Loss of a Major Limb Major You lose or lose control of a limb like your hand, arms, foot, legs or wings. See Trait “Loss of a Limb”
Partial Deafness Moderate You have partially lost your hearing. -50% to all actions based on hearing.
Deafness Major You have lost your hearing entirely. You can no longer hear and automatically fail all actions based on hearing.
Loss of Touch Moderate You have lost the ability to experience touch sensory and cannot physically feel anything. -40% Chance to Hit with all weapons.
Cannot discern temperature changes.
Anosmia (Loss of Smell) Minor You lose the ability to smell Automatically fail all actions based on smell
Punctured Organ Moderate You’ve punctured an organ permanently and it has lost its function -3 TP Maximum
Major Wounding Minor You have experienced a major wound or scarring that cannot simply be healed -20% Maximum HP
Acquired Brain Injury (ABI) Major An injury to your brain leaves you permanently disfigured and disabled Always confused
-40% to all actions
Disorder Minor You gain a Disorder due to the trauma of the event (GM’s Discretion) +1 Rank in a disorder.