Death’s Door
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Once you reach 0 Hit Points, you reach death’s door. On the round of death’s door, you may still act normally, until you reach the next round, where the effects take place. If you are hit once you reach death’s door, you take 1 wounds damage unless the weapon specifically deals more wounds damage.
Once you reach death’s door. Your hit points change into a new system, known as “Wounds”. You start with 3 wounds, your Vitality Modifier giving you an extra +1 to these wounds each +15% you have in it. You recover 1 wound per day. Once the round is over, you become unconscious and are receiving the full effects of death’s door. You are helpless in this state, and need to be stabilised to stop bleeding. If someone (or yourself, while conscious) performs a Heal action (DC equal to final attack’s weapon modifier), you do not fall unconscious and leave death’s door, where you will be brought back to life with 1 Hit Point. You lose 1 wounds every minute you are not stabilised, if you are hit while in the death’s door state, you lose 1 wounds unless specified otherwise.
Permanent Injuries
Permanent Injuries are caused by weapons that deal 2 wounds or more, instead of killing off a character at once their wounds are depleted, you may instead opt to give them a permanent scarring (or a few) to their character, and leave them unconscious for 1d4 days, where they will then awaken with 1 Hit Point. If they are healed during this time, they are woken up within 1d4 hours.