Arms Mutations
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Lifter
The afflicteds shoulder muscles bulge out, allowing them to lift items more often
Benefit – You may lift and carry up to 2x the amount you’re meant to, thrown weapons have their range doubled.
Downside – Unarmed and Two Handed Melee weapons deal -20% less damage
Bulking Muscles
The afflicteds arm muscles have hardened to unnatural levels
Benefit – +100 DT, your unarmed strikes deal +25% more damage.
Downside – Cannot deal non-lethal damage, Crit chance is lowered by 10%
Plated Shoulders
The afflicteds shoulders are flat and very broad.
Benefit – Creatures of your size may rest on your shoulders with ease, you receive a +20% to all Destroy actions
Downside – Can’t wear armour on chest.
Bone Cannon
The afflicted gains the ability to launch their arm bone from their wrist, similar to a crossbow
Benefit – Launch your bone out similar to the capacity of a Heavy Crossbow, treat it as such when determining damage.
Downside – After firing the bone cannon, the arm can no longer be usable until the bone is reinserted into place, costing 3 TP.
Double Hands
The afflicted has two hands for every arm they have
Benefit – You may hold and attack with Two Handed weapons in one hand at no penalty, you receive a +25% bonus to all Dual Wield actions
Downside – Cannot wear gloves
Extendable Arms
The afflicteds arms becomes more rubbery and stretchy, reaching insane lengths
Benefit – The reach of your melee attacks is increased by 2m
Downside – -20% Crit Chance.
Item Limb
The afflicteds arm acts like an item.
You gain the effect of the Hidden Weapon cybernetic, and can choose to have any item or weapon inside of a limb of your choosing.