Special
Home > Rulebook > Equipment > Weapons > Special
Table: Special Weapons | ||||||
---|---|---|---|---|---|---|
Weapon | Damage | Critical | Range | Properties | Weight | Cost |
Grenade Launcher | 1,000 (d4%) Explosive Damage | x3 | 400m | Deadly, Dirty, Limited | 5kg | C$3 |
Grenade Launcher, Single Shot | 1,000 (d4%) Explosive Damage | x3 | 375m | Light, Deadly, Dirty | 3kg | C$2 |
Rocket Launcher | 1,000 (d100%) Explosive Damage | Destroy | 900m (5m circle) | Deadly, Dirty, Limited | 4kg | C$10 |
Flamethrower | 100 (d4%) Fire Damage | x3, Burn | 50m | Dirty, Lingering | 6.5kg | C$1 |
Minigun | 25 Piercing Damage | x2 | 100m | Suppressive, Automatic (d20), Limited | 10kg | C$3 |
Portable Cannon | 500 (d4%) Bludgeoning Damage | x4 | 250m (2m circle) | Deadly, Dirty, Limited | 30kg | C$5 |
Light Ballistae | 250 (d2%) Piercing Damage | x3 | 500m | Dirty | 12kg | C$4 |
Tesla Cannon | 600 (d2%) Electric Damage | x2 | 200m | Special, Limited | 13kg | C$6 |
Meteor Hammer | 100 (d4%) Bludgeoning | x4 | 3m | Disorienting, Lucky | 3kg | C$3 |
EMP Blaster | 50 (d2%) Electric Damage | Disable | 60m | Science | 8.2kg | C$5 |
Thunderwave Shotgun | 100 (d10%) Force Damage | x3, Blowback | 35m | Science | 3kg | C$4 |
Longbow | 150 (d10%) Piercing Damage | x3 | 300m | 2kg | C$0.2 | |
Compound Bow | 200 (d10%) Piercing Damage | x3 | 60m | Heavy, Abundant | 2.4kg | C$0.4 |
Shortbow | 100 (d10%) Piercing Damage | x3 | 150m | Abundant | 1.3kg | C$0.15 |
Greatbow | 300 (d4%) Piercing Damage | x3 | 450m | 5kg | C$0.8 | |
Slingshot | 75 (d2%) Bludgeoning Damage | x3 | 20m | Abundant | 0.4kg | C$0.1 |
Repeater Crossbow | 125 (d4%) Piercing Damage | x2 | 70m | Abundant, Versatile | 4kg | C$0.6 |
Blowgun | 50 (d2%) Piercing Damage | x2 | 50m | Abundant | 0.3kg | C$0.01 |
Heavy Crossbow | 200 (d2%) Piercing Damage | x2 | 250m | Abundant | 4.5kg | C$0.6 |
Light Crossbow | 100 (d2%) Piercing Damage | x2 | 125m | Light, Abundant | 3.6kg | C$0.4 |
Hand Crossbow | 75 (d2%) Piercing Damage | x2 | 80m | 1.4kg | C$0.7 | |
Whip | 100 (d4%) Sonic Damage | x4 | 3m | Disorienting, Dirty, Grappler, Special | 0.85kg | C$0.35 |
Flail | 200 (d10%) Bludgeoning Damage | x3 | 2m | Heavy, Disorienting, Grappler, Dirty | 3kg | C$0.5 |
Ballistic Knife | 150 (d4%) Piercing Damage | x3 | 1m/5m | Special, Abundant | 220g | C$1 |
Battle Instrument | 150 (d2%) Bludgeoning Damage | x3 | 1m | Versatile | X2 Weight of Instrument | +C$1 |
Blade Wings | 100 (d4%) Slashing Damage | x4 | 1m/10m | Disorienting, Special, Limited | 5kg | C$2.3 |
Gunblade | Special | x2 | 2m/30m | Special | 6kg | C$4 |
Shoe Blade | 100 (d2%) Slashing Damage | x3 | 1m | Light, Dirty | 0.5kg | C$0.9 |
Grenade Launcher
Two-Handed Special, Explosive
Crafting Recipe: Thrower Frame (1), Large Ammunition Cylinder (1), Gunsmithing Kit
Damage: 1,000 (d4%) Explosive Critical: x3 Range: 400m
TP Cost: 0.5 Capacity: 8 Reload: 1 TP/Bullet
Properties: Deadly, Dirty, Limited Weight: 5kg Cost: C$3
This grenade launcher can fire up to 8 shots before needing to be reloaded, looking similarly to a rifle, with a huge divet where the magazine would be, and replaced with a cylinder, with a much larger barrel to launch grenades from. This firearm is known for controlling battlefields with area denial effects and stopping forces from advancing safely.
Single Shot Grenade Launcher
One-Handed Special, Explosive
Crafting Recipe: Thrower Frame (1), Grenade Shell (1), Gunsmithing Kit
Damage: 1,000 (d4%) Explosive Critical: x5 Range: 375m
TP Cost: 1 Capacity: 1 Reload: 2 TP
Properties: Light, Deadly, Dirty Weight: 3kg Cost: C$2
Appropriately named the “Noob Tube” by soldiers on the battlefield, it simply is a tube with a stock and trigger, designed to launch single grenades in the tube from long distances.
Rocket Launcher
Two-Handed Special, Explosive
Crafting Recipe: Thrower Frame (1), HE Rocket (1), Gunsmithing Kit
Damage: 10,000 (d20%) Explosive Critical: Destroy Range: 900m (25m circle)
TP Cost: 1 Capacity: 1 Reload: 3 TP
Properties: Deadly, Dirty, Ammunition, Limited Weight: 4kg Cost: C$10
A tank destroyer, a building collapser, a hell raiser, the rocket launcher is famously known for destroying buildings and vehicles, appearing mainly as a tube that launches a rocket from its barrel on a single trigger pull, guns like this require general understandings of trigonometry to truly get right.
When firing this weapon, you are exposed to all targets in a 10m radius until your next immediate action.
Flamethrower
Two-Handed Special, Thrower
Crafting Recipe: Thrower Frame (1), Pressure Tank (1), Gunsmithing Kit
Damage: 50 Fire Critical: x3 Range: 50m
TP Cost: 1 Capacity: 100 Reload: 3 TP
Properties: Dirty, Lingering, Ammunition, Automatic (d20) Weight: 6.5kg Cost: C$1
A gun looking similar to a rifle, connected either by a backpack on the back containing many tanks, or a singular tank on the bottom of the flamethrower, this weapon throws flames at your targets, burning them to smouldering piles of ash and is appropriate for any aspiring arsonist, but do not be fooled, it can launch things other then fire!
Minigun
Two-Handed Special, Machine Gun
Crafting Recipe: Heavy Weapon Frame (1), Ammunition Box (1), Gunsmithing Kit
Damage: 25 Piercing Critical: x4 Range: 100m
TP Cost: 0.5 Capacity: 200 Reload: 5 TP
Properties: Suppressive, Automatic (d20), Ammunition, Limited Weight: 10kg Cost: C$3
A handheld heavy machine gun with 8 barrels that wind up in succession to fire large amounts of bullets at whoever and whatever is infront of this large gun. It is largely feared amongst most others due to its imposing presence that it brings just by wielding this beast of a weapon.
Portable Cannon
Two-Handed Special, Cannon
Crafting Recipe: –
Damage: 500 (d4%) Bludgeoning Critical: x4 Range: 250m (5m circle)
TP Cost: 1 Capacity: 1 Reload: 3 TP
Properties: Deadly, Dirty, Ammunition, Limited Weight: 30kg Cost: C$5
This strange weapon is a giant cannon that is typically used on various boats, and is converted into a more portable form. It fires cannonballs which send the targets back by 5m on a direct hit, and moves the wielder back 1m when fired.
Light Ballistae
Two-Handed Special, Crossbow
Crafting Recipe: –
Damage: 250 (d2%) Piercing Damage Critical: x3 Range: 500m
TP Cost: 1 Capacity: 1 Reload: 3 TP
Properties: Dirty, Ammunition Weight: 12kg Cost: C$4
A large weapon used to send giant bolts flying, the Ballistae is a commonly used siege weapon, now in the form of a more portable version, this weapon releases a powerful shot that pierces through even the most heavily armoured targets.
Tesla Cannon
Two-Handed Special, Science
Crafting Recipe: –
Damage: 10,000 (d4%) Electric Critical: x5 Range: 1,000m, 5m radius
TP Cost: 1 Capacity: 1 Reload: 3 TP
Properties: Special, Ammunition, Limited Weight: 13kg Cost: C$20
The Tesla Cannon is a large, quartz glass tube which generates a huge force of energy inside, creating a powerful beam that goes through all targets in range, creating a large, burning hole in whatever it goes through.
When firing this weapon, you are exposed to all targets in a 10m radius until your next immediate action.
Meteor Hammer
One-Handed Special, Melee
Crafting Recipe: Rope (3m), Steel (10), Blacksmithing Kit
Damage: 100 (d2%) Bludgeoning Critical: x4 Range: 3m TP Cost: 1
Properties: Disorienting, Lucky Weight: 3kg Cost: C$3
A strange ancient weapon, very simple in design with a high amount of versatility, this weapon is typically a ball with a 3m long rope attached to it, that the target throws and swings around, leading to an unpredictable fighting style, with various hits being very hard to block traditionally.
EMP Blaster
Two-Handed Special, Rifle
Crafting Recipe: Rifle Frame (1), Plasma Canister (1), Gunsmithing Kit
Damage: Special Critical: Disable Range: 60m
TP Cost: 0.4 Capacity: 10 Reload: 2 TP
Properties: Science, Ammunition Weight: 8.2kg Cost: C$5
This weapon fires EMP’s at targets which stop targets from using their powers and scrambles any electronics on the person for the rest of the round, dealing 10 damage per electronic or magitech item the target has on their person. It appears as a glowing laser rifle, but with a white hue.
This weapon goes through up to 5m of walls, and can be used to destroy electronics. Targets affected by this weapon cannot use their powers for 1 round.
Thunderwave Shotgun
Two-Handed Special, Shotgun
Crafting Recipe: Shotgun Frame (1), Plasma Canister (1), Gunsmithing Kit
Damage: 100 (d10%) Force Critical: x3, Blowback Range: 35m
TP Cost: 0.5 Capacity: 10 Reload: 2 TP
Properties: Science, Ammunition Weight: 3kg Cost: C$4
Appearing as a pump action shotgun with three coils on each side and a larger barrel, this firearm knocks targets away by 3 + 1m for every 10 Force damage dealt per shot and is a good way of creating space between you and the enemy. These projectiles cannot be blocked, instead, only dodged.
You receive the knockback effects of this weapon as well while airborne.
Longbow
Two-Handed Special, Archaic
Crafting Recipe: Wood (10), Wire (10), Adhesive (2)
Damage: 150 (d10%) Piercing Critical: x3 Range: 300m
TP Cost: 1 Capacity: 1 Reload: 0 TP
Properties: Abundant Weight: 2kg Cost: C$0.2
A weapon used since ancient times, the longbow is a great weapon for hunting, launching arrows into their targets. It is a long, bent stick, with a straight wire connected inbetween both bends of the wood. This weapon cannot be fired while mounting or driving a vehicle.
Compound Bow
Two-Handed Special, Archaic
Crafting Recipe: Steel (5), Wire (10), Pulleys (4)
Damage: 200 (d10%) Piercing Critical: x3 Range: 60m
TP Cost: 1 Capacity: 1 Reload: 0 TP
Properties: Heavy, Abundant Weight: 2.4kg Cost: C$0.4
A more advanced bow, the compound bow uses a system of pulleys to make the shots go at a farther range and deal much more potential damage. It is a steel bow with pulleys on the ends, interlinking with the wire and creating two layers of wire, but only one being in line with the bow frame of the compound bow for firing arrows.
Shortbow
Two-Handed Special, Archaic
Crafting Recipe: Wood (5), Wire (10), Adhesive (2)
Damage: 100 (d10%) Piercing Critical: x3 Range: 40m
TP Cost: 1 Capacity: 1 Reload: 0 TP
Properties: Abundant Weight: 1.3kg Cost: C$0.15
The shortbow is a shorter variant of the longbow, designed initially for being fired while on horseback. But as horses are scarce now, it has become slightly more irrelevant, it is useful for firing while crouching and hiding due to its size, and is very compact compared to other bows of its type.
Greatbow
Two-Handed Special, Archaic
Crafting Recipe: –
Damage: 300 (d4%) Piercing Damage Critical: x3 Range: 450m
TP Cost: 2 Capacity: 1 Reload: 0 TP
Properties: Abundant Weight: 5kg Cost: C$0.8
This bow is the size of most medium sized creatures, and features a huge drawstring and strength which allows the bow to fire large arrows and weaponry. This weapon cannot be used while mounted, and comes with a small knife on the bottom, which allows the wearer to stab it into the ground and allow it to remain in place when firing.
Slingshot
Two-Handed Special, Archaic
Crafting Recipe: Wood (2), String (5), Adhesive (2)
Damage: 75 (d2%) Bludgeoning Critical: x3 Range: 20m
TP Cost: 0.5 Capacity: 1 Reload: 0 TP
Properties: – Weight: 0.4kg Cost: C$0.1
A simple handle with a U-shaped front, the tops connected by many layers of string and adhesive, it is designed to launch rocks and other small projectiles at targets, while not necessarily dealing the most damage, is very effective at knocking things over or pressing things from a distance.
Repeater Crossbow
Two-Handed Special, Archaic
Crafting Recipe: Light Crossbow (1), Automatic Receiver (1), Adhesive (10)
Damage: 125 (d4%) Piercing Critical: x2 Range: 70m
TP Cost: 0.5 Capacity: 5 Reload: 1 TP/Bullet
Properties: Ammunition, Abundant Weight: 4kg Cost: C$0.6
Looking similar to a crossbow with a box-like magazine on top, this weapon is fired by moving the attached magazine up and down, moving up to chamber a new round and prime the weapon, and down to fire the crossbow with the new bolt in the chamber.
Blowgun
Two-Handed Special, Archaic
Crafting Recipe: Pipe (1), Adhesive (1), Wood (2)
Damage: 50 (d2%) Piercing Critical: x2 Range: 50m
TP Cost: 0.5 Capacity: 1 Reload: 0 TP
Properties: Abundant Weight: 0.3kg Cost: C$0.01
The most simplest of weapons, a pipe that the wielder must blow into, to launch a dart of some kind into their opponents, usually the dart is tipped with a poison or anaesthetic to be more effective in various situations, it is much more reliable as an ambush weapon then a practical combat weapon.
Heavy Crossbow
Two-Handed Special, Archaic
Crafting Recipe: Wood (20), Wire (20), Pulleys (10)
Damage: 200 (d2%) Piercing Critical: x2 Range: 250m
TP Cost: 1 Capacity: 1 Reload: 3 TP
Properties: Ammunition, Abundant Weight: 4.5kg Cost: C$0.6
A crossbow with two large wind up cranks on the side, with the ordinary T shape of a crossbow and wires being interlinked with both the pulleys and the crossbow ends itself to create a crossbow that launches and hits targets from huge distances, and destroying anything it would normally hit.
Light Crossbow
Two-Handed Special, Archaic
Crafting Recipe: Wood (15), Wire (20), Pulleys (5)
Damage: 100 (d2%) Piercing Critical: x2 Range: 125m
TP Cost: 1 Capacity: 1 Reload: 2 TP
Properties: Light, Ammunition, Abundant Weight: 3.6kg Cost: C$0.4
A T shaped weapon, with wire to connect the bow part of the crossbow to be able to be pulled back to prime and shot with a trigger on the bottom, sometimes these crossbows come with a stock and grip, while other times come with basically a long, metal rod which must be pressed down like a button to fire the crossbow.
Hand Crossbow
One-Handed Special, Archaic
Crafting Recipe: Wood (10), Wire (5), Pulleys (2)
Damage: 75 (d2%) Piercing Critical: x2 Range: 80m
TP Cost: 1 Capacity: 1 Reload: 1 TP
Properties: Light, Ammunition, Abundant Weight: 1.4kg Cost: C$0.7
A very small crossbow with a pistol grip and small T shape, good for assassinations, and usually are given poison tipped bolts to launch at opponents for more effective attacks compared to its pretty mediocre range and damage.
Whip
One-Handed Special, Archaic
Crafting Recipe: Simple Handle (1), Rope (3m), Adhesive (1)
Damage: 100 (d4%) Sonic Critical: x4 Range: 3m TP Cost: 0.75
Properties: Disorienting, Dirty, Grappler, Special Weight: 0.85kg Cost: C$0.35
Simply a long piece of rope with a handle, when flicked, creates a thundering crack, which is caused from breaking the speed barrier. Is a highly lethal melee weapon when used in the right hands. Very popular amongst slaveowners for its fear bringing effects amongst slaves, and also can be used as an ordinary rope.
Flail
One-Handed Special, Archaic
Crafting Recipe: Simple Handle (1), Chain (2m), Blacksmithing Kit
Damage: 200 (d10%) Bludgeoning Critical: x3 Range: 2m TP Cost: 1
Properties: Heavy, Disorienting, Grappler, Dirty Weight: 3kg Cost: C$0.5
A handle attached to a chain and a big, heavy ball, usually spiked, this weapon is designed to be spun around, and has a very unpredictable movement pattern when swung, causing those who are the target of this weapon to struggle in blocking against it.
Ballistic Knife
One-Handed Special, Melee/Ranged Hybrid
Crafting Recipe: -
Damage: 150 (d4%) Piercing Critical: x3 Range: 1m, 5m when using ranged.
TP Cost: 0.5 Capacity: 1 Reload: 3 TP
Properties: Special, Abundant Weight: 220g Cost: C$1
This knife is used in various military applications, and is one of the most dangerous and versatile knives to exist, featuring a button trigger which allows it to propel it’s blade out with a gas canister, being light enough to fly through the air silently. Used especially by spec-ops, this weapon is a deadly tool, somehow even more versatile then a knife. While using this weapon as a melee weapon, it does not consume any Capacity.
The user can choose to activate the blade’s ranged function when attacking with this weapon, activating a propellant that strikes targets up to 20m away. If this attack lands, this is considered a critical success. The user does not receive any penalty when using this ability in melee range. The weapon cannot be used again until reloaded.
Battle Instrument
Two-Handed Special, Melee Instrument
Crafting Recipe: –
Damage: 150 (d2%) Bludgeoning Damage Critical: x3 Range: 1m TP Cost: 1
Properties: Versatile Weight: x2 Weight of Instrument Cost: +C$1
An instrument that in a pinch can be used as a very effective weapon. The Battle Instrument is commonly used by various musicians with little to no bodyguards, and is designed to reinforce the instrument to withstand extremely strong blows.
Blade Wings
Special Weapon, Winged
Crafting Recipe: Knife Blade (50), Chain (4m), Blacksmithing Kit
Damage: 100 (d4%) Slashing Critical: x4 Range: 1m/10m
TP Cost: 1 Capacity: 12 Reload: 3 TP
Properties: Disorienting, Special, Ammunition, Limited Weight: 5kg Cost: C$2.3
These strange, unwieldy, knife filled wings are impractical unless given special training, but rest upon the wearers back, with various slots made to hold small knife blades, that, once the shoulder muscle is moved, launches various knives in the direction of the target, When using its knife throwing ability, this weapon is given the property burst.
Gunblade
Two-Handed Special, Melee/Ranged
Crafting Recipe: –
Damage: Special Critical: x2 Range: 2m/25m
TP Cost: 1 TP Capacity: 5 Reload: 1 TP/Bullet
Properties: Special, Ammunition Weight: 6kg Cost: C$4
This weapon is a combination of two weapons, a sword with two blades, both single-edged, with a circle rifling in the middle, it is designed to cleave into targets from a close range, while being able to be effectively aimed to attack targets from close to medium range, with a reload mechanism in the hilt and a firing mechanism on the side of the blade.
Melee Mode – 150 (d4%) Slashing Damage, 2m melee range
Gun Mode – 100 (d4%) Piercing Damage, 25m range, 5 capacity.
Shoe Blade
Special Weapon, Shoe
Crafting Recipe: Knife Blade (1), Boot (1), Blacksmithing Kit
Damage: 100 (d2%) Slashing Critical: x3 Range: 1m TP Cost: 1
Properties: Light, Dirty Weight: 0.5kg Cost: C$0.9
A weapon commonly used by assassins in a pinch, the shoe blade is activated through a spring loaded mechanism that turns on by tapping the back of the heel onto the ground and is retracted by opening the lock and pushing the blade back. It allows a person to have a weapon even whilst unarmed and is used for attacks in desperation and quick succession.