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Table: Tankplates              
Name DT DR HP AP Properties Weight Cost
Simple Tankplate 250 50% 1,000 500   30kg C$9
Berzerker Armour 200 40% 1,250 750   35kg C$15
Bomb Squad 300 55% 750 400   33.5kg C$18
Weldbuster 300 60% 700 400   38kg C$23
Toad-Tank 200 60% 1,500 600   40kg C$20
Cyberplate 100 40% 1,750 1,000   50kg C$35
War Machine 300 65% 700 350   45kg C$25
Bastionplate 250 70% 1,500 400   47.5kg C$28
Mechaknight 500 75% 2,500 300   65kg C$40

Simple Tankplate

Power Armour, Tankplate
Crafting Recipe: –
Damage Reduction: 50% Damage Threshold: 250
Hit Points: 1,000 Ability Points: 500
Properties: – Weight: 30kg Cost: C$9

This armour bulks up the user to extreme proportions, being some of the most heaviest and bulkiest armours out there, Tankplate is one of the most advanced and intense armours out there, with only the most skilled of Power Armour users being able to control and use it efficiently. This armour is known to withstand even the most strongest of blows. This standard frame comes with the basics, and a detachable helmet for the user to wear.

Berzerker Armour

Power Armour, Tankplate
Crafting Recipe: –
Damage Reduction: 40% Damage Threshold: 200
Hit Points: 1,250 Ability Points: 750
Properties: – Weight: 35kg Cost: C$15

Berzerker Armour is a variant of Power Armour with a more archaic appearance, and multiple constantly moving parts. This armour adapts to the wearers body and physique, binding itself to the wearer, it has various needles and pins inside of the armour which inject various fluids that the armour generates.

Abilities
Berserk (100 AP) – The wearer gains the effects of the Rage perk for 1 minute. If the user is already affected by the Rage perk or better when activating this ability, all of the attacks that hit their targets become critical hits
Charge (100 AP, 1 TP) – The wearer propels themselves with various thrusters in a direction of their choice for 10m, if they pass through a target, they may make an attack at the target for no TP cost. The target also must take a Dodge Action (DC equal to attack), or take 100 (d4%) Bludgeoning damage and become prone.
Finisher (100 AP) – The next melee attack performed on a target that would send the target into death’s door restores the health of the armour and the wielder by 50% of the damage dealt.
Howl (100 AP, 1 TP) – The wielder emits a loud, piercing screech from their location, all enemy targets in a 50m radius must take a Morale action (DC wearer’s Social Modifier). On a fail they become frightened and deafened.

Bomb Squad

Power Armour, Tankplate
Crafting Recipe: –
Damage Reduction: 55% Damage Threshold: 300
Hit Points: 750 Ability Points: 400
Properties: – Weight: 33.5kg Cost: C$18

Used in various explosive missions to disable powerful bombs, the Bomb Squad Tankplate is a specialised form of kit made for those to resist the effects of even the strongest of explosive ordinance. It is big, bulky, and has multiple layers protecting the face and body of the target. Those wearing Bomb Squad Tankplate take only 25% of damage from explosive damage before damage reduction is calculated.

Weldbuster

Power Armour, Tankplate
Crafting Recipe: –
Damage Reduction: 60% Damage Threshold: 300
Hit Points: 700 Ability Points: 400
Properties: – Weight: 38kg Cost: C$23

The Weldbuster is a bulky tankplate that increases the height of the wielder by about 50cm. Weldbusters are commonly used for destroying walls and breaking into areas with ease, as those wearing the armour can bust open walls with its thick and cylindrical gauntlets.

Abilities
Hydraulic Boost (50 AP) – The wielder gains an added +30% Muscle Modifier for 1 minute.

Toad-Tank

Power Armour, Tankplate
Crafting Recipe: –
Damage Reduction: 60% Damage Threshold: 200
Hit Points: 1,500 Ability Points: 600
Properties: – Weight: 40kg Cost: C$20

Toad Tank is a very medieval designed Tankplate, characterised by a completely solid covering of the face in a more conical appearance, the armour is bulky and protective, with various layers upon layers of armour existing. The wearer can see through the helmet with a screen. Those who wear the Toad Tank armour are immune to all gases and airborne substances.

Cyberplate

Power Armour, Cybernetic
Crafting Recipe: –
Damage Reduction: 40% Damage Threshold: 100
Hit Points: 1,750 Ability Points: 1,000
Properties: – Weight: 50kg Cost: C$35

This power armour completely wires into the users body, replacing the limbs of the wearer and exposing the torso and head. This bulky armour allows the wearer to install cybernetics, and removes the cooldown or penalties from any cybernetics that they would wear. The Cyberplate comes equipped with various gravitational field adjusters, and magnets, which allow the wearer to become an apex predator.

Abilities
Remove Condition (100 AP) – All negative status effects related to consumables and cybernetics are immediately removed from the wearer once this ability is activated.
Fly (50 AP) – The wearer gains a flight speed of 5m/TP for 1 minute
Change Gravity (100 AP) – The wearer increases or decreases the gravity of the area around them, either quadrupling the weight of everyone in a 5m radius, or allowing everyone to fly in a 5m radius at 2m/TP. All targets in this area gain a -50% to all Agility actions while in this area.
Magnesis (100 AP, 1 TP) – All metallic items in a 10m radius are moved forcefully at 5m/TP to another point within the radius chosen by the user. The wielders or wearers must make a Bodyguard action (DC 50%), on fail, they are disarmed, and any user wearing metal armour or with atleast 3 cybernetics moves to the point and becomes prone.

War Machine

Power Armour, Mecha
Crafting Recipe: –
Damage Reduction: 65% Damage Threshold: 300
Hit Points: 700 Ability Points: 350
Properties: – Weight: 45kg Cost: C$25

This tankplate is a suit of complete and total annhilation, bringing fear to the battlefield, once the War Machine Tankplate is seen, this armour is known for its extremely long arms, with built in weaponry, and its sheer brute force to rip open anything, a giant backplate used to store various missiles and launch them at a moments notice. The War Machine tankplate turns the wielder into an apex predator of the battlefield.

Abilities
Attack Booster – The wearers attack damage increases by +10% per users level for 1 minute.
Rocket Salvos – 12 Rockets are launched from the wearers back, each having the homing property, and deal 150 (d2%) Explosive damage, the wearer may choose up to 12 targets to launch all the missiles at.
Minigun – The wearers arm changes into a Minigun for 1 minute. The user does not need to reload.

Bastionplate

Power Armour, Tankplate
Crafting Recipe: –
Damage Reduction: 70% Damage Threshold: 250
Hit Points: 1,500 Ability Points: 400
Properties: – Weight: 47.5kg Cost: C$28

The Bastionplate Armour is a defence oriented armour with loads and loads of plating, a signature bulky chest, and a forcefield generator on both of its arms. If the War Machine was an armour of pure offence, this one is an armour of pure defence. On the frontlines of any major conflict, Bastionplates are all that remain once it ends.

Abilities
Deflector Matrix (50 AP) – The wearers Block DT is increased by +300 against a single attack, if the attack deals no damage against the wearer, the attack instead reflects and hits the attacker.
Oasis (100 AP, 1 TP) – The wearer creates a field of energy in a 10m radius centered on the wearer. Those within this barrier cannot be targeted, all attacks cannot pass through this barrier, and instead must target the wearer. The wearer is immune to all conditions in this state. This ability lasts for 1 minute.
Telekinesis (50 AP) – The wearer gains the ability to use the power telekinesis for 1 minute and costs no MP to use.

Mechaknight

Power Armour, Mecha
Crafting Recipe: –
Damage Reduction: 75% Damage Threshold: 500
Hit Points: 2,500 Ability Points: 300
Properties: – Weight: 65kg Cost: C$40

An armour so iconic, rare, but extremely distinct, the Mechaknight armour needs no introduction, being a bolted piece of steel, with fold-out wings, and the combination and use of lasers and various state-of-the-art technology, the Mechaknight Tankplate is an unstoppable force, worn only by the most experienced, richest, and battle hardened of any soldier. Being nigh indestructible, this is the completed version of the Fortress Plate armour.

Abilities
Fly (50 AP) – The wearer unfurls the armours metallic wings, and gains a fly speed of 5m/TP for 1 minute
Weapon Boost (50 AP) – The weapon increases its damage by +25% per level of the wearer for a single attack.
Defence Matrix (100 AP) – When activating this ability, the wearer automatically blocks or dodges a single attack. This is always a success, the attack is completely negated and does not affect any other target.