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Table: Chemicals, Poisons and Drugs        
Item Effects Properties Weight Cost
Healing Bandages 200 (d4%) Hit Points   200g C$0.2
Stamina Pills 200 (d4%) Stamina Points   200g C$0.2
Mana Extract 200 (d4%) Magic Points   200g C$0.2
Skin Spray Restores Limb by 10% (d2%)   400g C$0.5
Booster Shot +50% Power/Perk Effectiveness, +10% MP/SP Cost   200g C$1
Stim TP Maximum Doubled, Exhausted After   400g C$2
Accelerite Grants Haste, Tired After   200g C$1
Hardening Salts +25% Damage Reduction   10g C$1
Second Breath Revives to max Hit Points   200g C$1
Brain Stimulant +20% Intellect, Psyche, Senses and Nerve   10g C$2
Sensation Enhancer Increases intensity of all senses   10g C$0.6
Sleep Medication Gain Long Rest benefits in Short Rest   10g C$1
Steroids +20% Muscle, Vitality, Fortitude and Agility   10g C$2
Rage Powder Grants Rage, Tired after   10g C$0.7
Hallucinogen Sees various hallucinations   10g C$0.5
Joy Pills +20% Social and Luck   10g C$2
Painkillers Cures 1 Condition   200g C$0.4
Antidote Cures Poison   200ml C$1
Cure-All Cures Hangovers and removes Drugs   200g C$0.5
Inhibitor -5% to one ability of choice per round   200g C$1
Truth Serum Target must tell truth or take 200 (d4%) Poison damage   200g C$1
“One Chance” Poison Gain overwhelmed, sent to death’s door after   100g C$3
Deep Hollows -5% Social per minute, unconscious after   100g C$1
Fear Gas Sees various hallucinations, -20% Morale   300g C$2
Laughing Gas Uncontrollable laughter, Suffocates after 1 minute   200g C$1
Neurotoxin Paralysed, at death’s door after   100g C$5
Boiling Poison 50 Fire Damage per round, disabled   100g C$2
Black Death Nauseated, shaken, stressed, confused, at death’s door after   150g C$10
Nightshade Poison 25 Poison Damage per round   200g C$0.5
General Anaesthetic Numbs area, sends target unconscious on consumption   200g C$1
Tranquiliser Fluid Gain Tired, unconscious after   100g C$0.5
Mutagen Gain 1 random mutation   200g C$3
Tobacco +20% Morale, -15% Max Hit Points   100g C$0.8

Healing Bandages

Restoring, Health
Crafting Recipe: Panacea (100ml), Cloth (50g), Steel (50g), Chemistry Kit
Restores: 200 (d4%) Hit Points, -25% to all Restoration effects for one round (stacks)
Duration: Instant
Properties: - Weight: 200g Cost: C$0.2

These bandages go over wounds or are directly applied onto the skin, which the body absorbs and metabolises, allowing it to restore the vitality of whoever it is applied onto.


Stamina Pills

Restoring, Stamina
Crafting Recipe: Stamosea (100ml), Calcium (50g), Zinc (50g), Chemistry Kit
Restores: 200 (d4%) Stamina Points, -25% to all Restoration effects for one round (stacks)
Duration: Instant
Properties: - Weight: 200g Cost: C$0.2

These pills restore the energy of those that consume them, typically a powdery and bitter tasting pill.


Mana Extract

Restoring, Magic
Crafting Recipe: Mazarin (150ml), Ethanol (50ml), Heat, Chemistry Kit
Restores: 200 (d4%) Magic Points, -25% to all Restoration effects for one round (stacks)
Duration: Instant
Properties: - Weight: 200g Cost: C$0.2

This vial of liquid restores the essence of those that consume it, revitalising their soul. It tastes very alcoholic, with a sickeningly sweet taste.


Skin Spray

Restoring, Regenerating
Crafting Recipe: Panacea (200ml), Carbon Dioxide (100ml), Can (1), Chemistry Kit
Effects: Restores limb by 10% (d2%) once per day Duration: Instant
Properties: - Weight: 400g Cost: C$0.5

This spray is imbued with small particles that restore the genetic structure of ones bones and skin, Requiring constant application, the effects that the spray perform vary, but typically within 10-20 days, one can expect their limb to be fully regrown.


Booster Shot

Drug, Power
Crafting Recipe: Mazarin (100ml), Stamosea (100ml), Syringe (1), Heat, Chemistry Kit
Effects: +50% Power/Perk Effectiveness, +10% MP/SP Cost Duration: 1 minute
Properties: - Weight: 200g Cost: C$1

This concoction of power boosts the effectiveness of the various abilities that the user injecting themselves can perform, characterised by a large boost of energy that runs through the veins of those who have used it


Stim

Drug, Speed
Crafting Recipe: Incitato (100g), Ethanol (100ml), Potassium (100g), Syringe (1), Chemistry Kit
Effects: TP Maximum is doubled, Exhausted once effect ends
Duration: 1 minute, cannot be extended
Properties: - Weight: 400g Cost: C$2

Once injected with this substance, reality slows down around the user as they suddenly become much faster with their actions and response times. Stims are highly addictive and are typically used by various frontliners to boost their own potential beyond what their peers can reach.


Accelerite

Drug, Haste
Crafting Recipe: Incitato (50g), Ethanol (100ml), Water (100ml), Heat, Chemistry Kit
Effects: Grants Haste, Tired once effect ends Duration: 1 minute
Properties: - Weight: 200g Cost: C$1

Accelerite physically speeds up the body of the user, appearing mainly as a liquid vial that is consumed orally. Accelerite is commonly used by racers and others to move quicker and zip past those who face them, it is also frequently combined with Stims, creating a more intense high.


Hardening Salts

Drug, Resistance
Crafting Recipe: Durumite (10g), Sodium (100g), Chlorine (100g), Water (300ml), Chemistry Kit
Effects: +25% to all Damage Taken, Healing is reduced by 50% Duration: 1 minute
Properties: - Weight: 10g Cost: C$1

The salts, once inhaled, causes the sweat of the user to harden into a protective layer around the person inhaling the substance. Hardening Salts are used recreationally at times with other more emotion affecting drugs as they sometimes intensify the effects mentally of other drugs.


Second Breath

Restoring, Revival
Crafting Recipe: Mortisin (150ml), Inhaler (1), Chemistry Kit
Effects: Immediately takes target out of death’s door with maximum HP Duration: Instant
Properties: - Weight: 200g Cost: C$1

Second Breath is an inhaler device that shocks the nervous system to reverse the effects of death, bringing those back from the brink of death to a more stable state, awakening them immediately.


Brain Stimulant

Drug, Mental
Crafting Recipe: Enfekalos (50g), Sodium (100g), Ethanol (100ml), Heat, Chemistry Kit
Effects: +20% Intellect, Psyche, Senses and Nerve, Tired once effect ends Duration: 1 minute
Properties: - Weight: 10g Cost: C$2

Brain stimulants are plentiful, powdery pills, each with different chemicals and different mixtures and techniques. They are typically round shaped, and boost the users brain function tenfold. These are used recreationally with hallucinogens and sensation enhancers to promote creativity and other brain functions.


Sensation Enhancer

Drug, Sensation
Crafting Recipe: Fantasimia (5g), Calcium (50g), Ethanol (100ml), Heat, Chemistry Kit
Effects: Everything feels much more intense and nice, -20% against all illusory abilities
Duration: 30 minutes
Properties: - Weight: 10g Cost: C$0.6

Sensation Enhancers are a category of drug that are used purely recreationally, they typically slow down the users mind and nerve responses, and increasing the touch, smell and taste receptors almost tenfold. People use Sensation Enhancers as a way to reduce anxiety, low moods and other unwanted feelings, and are very addictive.


Sleep Medication

Drug, Sleep
Crafting Recipe: Torpens (5ml), Potassium (100g), Chlorine (100g), Heat, Chemistry Kit
Effects: Grants full benefits of long rest on a short rest Duration: Instant
Properties: - Weight: 10g Cost: C$1

Sleep Medication is commonly used by various workers for its ability to turn what would be a full 8 hours of sleep to something around 30 minutes or so. Most typically consume sleep medication in more of a pill form.


Steroids

Drug, Physical
Crafting Recipe: Manusine (20g), Ethanol (100ml), Syringe (1), Heat, Chemistry Kit
Effects: +20% Muscle, Fortitude, Vitality and Agility, Tired once effect ends Duration: 1 minute
Properties: - Weight: 10g Cost: C$2

Steroids are a common medicine used to treat various conditions such as muscle atrophy and are also used in the form of a balm as a treatment for skin conditions. Steroids increase the physical abilities of those who take them, and have severe long-term side effects.


Rage Powder

Drug, Anger
Crafting Recipe: Manusine (30g), Fantasimia (30g), Ethanol (100ml), Heat, Chemistry Kit
Effects: Gain Rage ability temporarily and immediately activate it, Tired once effect ends Duration: 1 minute
Properties: - Weight: 10g Cost: C$0.7

Rage Powder is a category of substance that once consumed, either through smoking, inhaling or and other means, causes the user to reach a state of euphoria like no other, immediately sending them into a rage. Rage Powder’s are usually combined with hallucinogens to create vibrant experiences and are highly addictive.


Hallucinogen

Drug, Illusion
Crafting Recipe: Fantasimia (20g), Potassium (100g), Ethanol (100ml), Heat, Chemistry Kit
Effects: See various hallucinations and strange things Duration: 15 minutes
Properties: - Weight: 10g Cost: C$0.5

Hallucinogens are chemicals that create various visual, auditory, olfactory and sensate effects, these effects are typically not there, and are treated as minor illusions, many believe the use of hallucinogens can be used to see the future, however, no actual proof of these claims has been shown. Hallucinogens are used recreationally, and are highly addictive.


Joy Pills

Drug, Happy
Crafting Recipe: Fantasimia (5g), Koinokos (20ml), Panacea (100ml), Heat, Chemistry Kit
Effects: +20% Social and Luck, Tired once effect ends Duration: 1 minute
Properties: - Weight: 10g Cost: C$2

These small pills increase the social aptitude of the creature that takes them. They cause the users emotions to skyrocket into pure happiness, and allow them to stay in a state of bliss.


Painkillers

Restoring, Condition
Crafting Recipe: Panacea (100ml), Zinc (100g), Ethanol (100ml), Heat, Chemistry Kit
Effects: Removes 1 condition of choice listed below Duration: Instant
Properties: - Weight: 200g Cost: C$0.4

Painkillers (also known as analgesics), are used mainly to remove pain and various conditions, various painkillers help get rid of fevers, headaches, and various conditions that plague others. When taking a painkiller, you may choose to get rid of one of these conditions if you are affected by them: Nauseated, Stunned, Dazed, Confused, Sickened


Antidote

Restoring, Cure
Crafting Recipe: Panacea (100ml), Chlorine (100g), Ethanol (100ml), Heat, Chemistry Kit
Effects: Cures poison Duration: Instant
Properties: - Weight: 200ml Cost: C$1

This small vial of liquid cures and neutralises most if not all poisons that are currently affecting the user. It is a thick and licorice tasting liquid.


Cure-All

Restoring, Cure
Crafting Recipe: Ethanol (100ml), Water (100ml), Enkefalos (25g), Heat, Chemistry Kit
Effects: Removes the effects of a drug as well as hangovers Duration: Instant
Properties: - Weight: 200g Cost: C$0.5

This small bottle of an oil-like tincture is swallowed to remove the effects of all drugs and conditions such as sickened and nauseated. It is commonly used by various addicts to purge the side effects of various conditions out of their body.


Inhibitor

Poison, Ability
Crafting Recipe: Panacea (100ml), Thanasimium (100ml), Ethanol (100ml), Chemistry Kit
Effects: -5% to one ability score of choice every round (max -100%) Duration: 10 minutes
Properties: - Weight: 200g Cost: C$1

This inhibiting poison slowly enters the nervous system and inhibits functions, There are many types of inhibitors, when creating them or when purchased, Inhibitors typically are named Inhibitor (Ability), e.g. Inhibitor (Muscle). To resist the poison’s effects, one must take a Metabolism Action (DC 50%).


Truth Serum

Poison, Truth
Crafting Recipe: Certitium (100ml), Fantasimia (50ml), Ethanol (50ml), Heat, Chemistry Kit
Effects: User must tell truth, take 200 (d4%) Poison damage if lying Duration: 10 minutes
Properties: - Weight: 200g Cost: C$1

This tincture once injected into the target creates a dulling emotional effect, weakening the mental blocks and will in someones head, forcing them to tell the truth, and constricting their blood vessels every time they refuse to. To resist the poison’s effects, one must take a Metabolism Action (DC 60%)


“One Chance” Poison

Poison, Doom
Crafting Recipe: Paranos (50ml), Thanasimium (50ml), Ethanol (100ml), Heat, Chemistry Kit
Effects: Become overwhelmed, sent into death’s door once effect ends Duration: 1 minute
Properties: - Weight: 100g Cost: C$3

This poison once affecting the target slowly causes a sense of doom to fill the persons mind, an impending and slow doom before finally causing the person to drop dead due to their nerves immediately shutting down. To resist the poisons effects, one must take a Metabolism Action (DC 75%)


Deep Hollows

Poison, Emotion
Crafting Recipe: Koinokos (100ml), Thanasimium (50ml), Ethanol (100ml), Heat, Chemistry Kit
Effects: -5% Social every minute, sent unconscious once effect ends Duration: 10 minutes
Properties: - Weight: 100g Cost: C$1

This poison slowly but surely drains the users emotions over time, starting with a sinking, depressing feeling, those affected by the poison face irritability, nervousness and large emotional outbursts, creating a hollow feeling before eventually sinking into unconsciousness due to losing the ability to express themselves. To resist the poisons effects, one must take a Metabolism Action (DC 50%)


Fear Gas

Poison, Illusions
Crafting Recipe: Fantasimia (100ml), Paranos (200ml), Thanasimium (50ml), Heat, Chemistry Kit
Effects: Sense various hallucinations that will attempt to attack you, -20% Morale
Duration: 10 minutes
Properties: - Weight: 300g Cost: C$2

Fear Gas is a form of gas that causes those inhaled by it to face various hallucinations and augment their reality, while sometimes used recreationally, the use of this fear gas has caused those affected to attack whatever is around them, or run away, as they perceive everything as a hostile threat. To resist the poisons effects, one must take a Metabolism Action (DC 50%)


Laughing Gas

Poison, Laughter
Crafting Recipe: Fantasimia (50ml), Koinokos (100ml), Thanasimium (50ml), Heat, Chemistry Kit
Effects: Go into a fit of uncontrollable laughter, Suffocates after 1 minute
Duration: 10 minutes
Properties: - Weight: 200g Cost: C$1

Laughing Gas, while also a recreational drug, is a very dangerous poison, which causes the affected to fall into a constant fit of laughter, inhibiting them from taking any actions other then resisting the poison. To resist the poisons effects, one must take a Metabolism Action (DC 50%)


Neurotoxin

Poison, Paralysis
Crafting Recipe: Ethanol (100ml), Nitrogen (100ml), Oxygen (100ml), Heat, Chemistry Kit
Effects: Paralysed after 1 minute, sent to death’s door once effect ends Duration: 5 minutes
Properties: - Weight: 100g Cost: C$5

Neurotoxin is a very strong poison which acts fast, it directly attacks the nervous system of the target once entering the body, causing them to drop to the ground, completely disabling them entirely before slowly turning off every other functioning part of the body. To resist the poisons effects, one must take a Metabolism Action (DC 100%)


Boiling Poison

Poison, Fire
Crafting Recipe: Petroleum (100ml), Thanasimium (50ml), Ethanol (50ml), Heat, Chemistry Kit
Effects: 50 Fire Damage per round, become disabled Duration: 1 minute
Properties: - Weight: 100g Cost: C$2

This poison causes the persons veins to boil and bubble, disabling their bodily functions and making it harder to move, it heats up the user to 50 degrees Celsius, the skin creates various bubbles and spasms from the muscles, and makes things much harder to move around with. To resist the poisons effects, one must take a Metabolism Action (DC 70%)


Black Death

Poison, Plague
Crafting Recipe: Chlorine (100g), Thanasimium (50ml), Paranos (50ml), Heat, Chemistry Kit
Effects: Become nauseated, shaken, stressed, confused, sent to death’s door once effect ends Duration: 1 minute
Properties: - Weight: 150g Cost: C$10

The Black Death poison is fast acting, with a very high rate of mortality, not many people survive from the poison. It causes the user to spasm and shake, causing the afflicted to become unaware of their surroundings, and causing them to leak bodily fluids out of all orifices. To resist the poisons effects, one must take a Metabolism Action (DC 150%)


Nightshade Poison

Poison, Traditional
Crafting Recipe: Thanasimium (100ml), Arsenic (50g), Ethanol (50ml), Heat, Chemistry Kit
Effects: 25 Poison Damage per round Duration: 10 minutes
Properties: - Weight: 200g Cost: C$0.5

This poison is created from various plants, and is a very basic poison that slowly wittles away the physical health of those affected. To resist the poisons effects, one must take a Metabolism Action (DC 50%)


General Anaesthetic

Poison, Numbing
Crafting Recipe: Torpens (50ml), Ethanol (100ml), Heat, Chemistry Kit
Effects: Area applied is numbed, become unconscious once inhaled or ingested
Duration: 30 minutes
Properties: - Weight: 200g Cost: C$1

Anaesthesia is a common form used to numb the body or cause the affected to become unconscious for surgeries. It is commonly used in various cybernetic and medical surgeries due to it having the ability to numb and knock others unconscious. To resist the poisons effects, one must take a Metabolism Action (DC 75%)


Tranquiliser Fluid

Poison, Sleep
Crafting Recipe: Torpens (100ml), Ethanol (50ml), Thanasimium (50ml), Heat, Chemistry Kit
Effects: Gain Tired, become unconscious after the effect ends Duration: 1 minute
Properties: - Weight: 100g Cost: C$0.5

This small tincture is typically deposited into various darts or coated around piercing weapons to cause those hit by the attacks to get tired and eventually become unconscious, those affected with tired or exhausted and are hit with this poison must take an action to resist the poison or become unconscious. To resist the poisons effects, one must take a Metabolism Action (DC 50%)


Mutagen

Drug, Mutation
Crafting Recipe: Anagen (100ml), Panacea (50ml), Mazarin (50ml), Heat, Chemistry Kit
Effects: Gain 1 random mutation. Duration: Permanent
Properties: - Weight: 200g Cost: C$3

Mutagens are forms of drugs that are used mainly in experimentation, either appearing in pill form, liquid form or something else entirely, once injested, it changes the genetics of the creature that has consumed the pill, and causes those that are affected to gain a mutation. The mutation is chosen at random by the GM, but certain variables and abilities may grant the ability to choose a mutation. Mutations require a Greater Purify power to be casted onto the target affected to be removed.


Tobacco

Drug, Smoking
Crafting Recipe: Tobacco Plant (400g), Heat, Chemistry Kit
Effects: +20% Morale, -10% Max HP Duration: 15 minutes
Properties: – Weight: 100g Cost: C$0.8

A very popular plant which is normally dried and smoked to make cigars, cigarettes and other products, known for being highly addictive but hazardous to your health, while not as popular as it used to be many years ago, a few still smoke cigars and cigarettes, and both are typically given as gifts if they’re of premium quality.