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Terrain is important as this dictates how one can travel through it. Different terrains behave and perform differently when moved through.

Smooth

This terrain is simple to walk through, with no hindrance caused while walking through this terrain. Smooth terrain doesn’t necessarily mean it is smooth, but that it is easy to walk through, smooth terrain can be things such as grass.

Slippery

When moving on slippery terrain, the terrain typically allows the wearer to glide along, When moving in slippery terrain, you gain a -50% to all Agility actions. You move in one direction when you are moving in slippery terrain, but for every 1m moved in this terrain, you move 2m in that same direction. You can change the trajectory of this movement to another direction using a Balance action (DC 25, can change depending on how slippery), on fail, you are knocked prone.

Difficult

Difficult terrain is terrain that is not stable, it’s awkward and hazardous to typically walk through. Each 1m of movement performed in difficult terrain costs 2m of movement to move through.

Dangerous

Dangerous terrain is terrain that causes immense pain and damage while moving on it. Dangerous terrain can be multiple things, such as sharp rocks and other materials. Each 1m of movement performed in dangerous terrain costs 2m of movement to move through. Making any action in dangerous terrain e.g. movement deals 50 bludgeoning damage to whoever is in the terrain.

Fragile

Fragile terrain is terrain that is barely standing, with nothing supporting under it, when performing any action on fragile terrain e.g. movement, the terrain is no longer accessible, and anything on the terrain when inaccessible, immediately falls down until it hits another solid surface.