Home > Rulebook > Religion & Theology > Divine Powers > Ritual of the Warrior
You convert a follower into a true warrior and paragon of your cause
Prerequisites: Rank 6 in your Religion, 2 sacrifices
TP Cost: 10 minute casting time (500 TP) HP Cost: 300
Descriptors: Physical Range: 1m
Components: V, S, E

You convert a target into a paladin, they gain bonuses listed below based on the domain permanently, they may only have instance of ritual of the warrior affecting them at a time.

Special Effects

Honour – Target gains the ability to cast Duel for no SP Cost an amount of times equal to their level, they regenerate their HP, MP and SP fully after every successful duel.

Luck – Target gains the ability to reroll an action an amount of times equal to their character level. They must take the reroll’s result once performed.

Protection – Target is always under the effects of the Ritual of Protection, their extra protection regenerates every 24 hours.

Community – Target gains a +50% bonus to all actions related to helping or interacting with a community.

Greed – Target is never encumbered by weight, and can store things in their person as if they were a portable storage cube, they may store an infinite amount of items in their person and retrieve them for 1 TP.

Time – Target gains +2 TP Maximum, and is unaffected by all negative TP affecting abilities, they are always affected by haste.

Love – Target’s Social Actions can cast random Hex powers (up to GM’s and players discretion) without any MP cost.

Information – Target permanently has truesight equal to their vision’s length, and gains the ability to see all aspects of a target through touch.

Beauty – Target’s Social Modifier is 50%, if it was already 50% or above, their Social modifier is increased by +25%

Devotion – Targets recipes are created instantly, they use only 50% of the cost and their MK chance is increased by 25%

Life – Target gains 50 HP per round. All friendly targets within 3m of the target are given 50 HP per minute.

Prophecy – Target can cast destiny for no MP cost an amount of times equal to their level

Death – Target can use raise undead as many times equal to their level for no MP cost and may imbue their weapons with umbral darkness for no MP or TP cost. They gain access to both of these powers.

Bliss – Target is unaffected by all mental abilities and is immune to all disorders.

Pain – Target regenerates 5 HP, MP and SP every round someone around them that they can see and hear are in pain. This effect stacks depending on the amount of targets.

Chaos – Target may cast Antithesis an amount of times equal to their level for no MP cost.

Nature – Target is one with nature, all plants and creatures are not hostile to the target and may command such creatures as if targeting them with suggest an amount of times equal to their level for no MP cost. Target may speak with plans and animals and communicate freely.

Technology – Target can cast mass control at will on all items, and can unlock all technological devices on touch.

Justice – Target can cast Geas an amount of times equal to their level.

Strength – Target’s Muscle becomes 50%, if their Muscle modifier is over this amount, they gain a +25% modifier to Muscle.