Divine Marking
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You apply a Divine Mark to a target.
Prerequisites: Rank 2 in your religion.
TP Cost: 1 HP Cost: 25
Descriptors: Physical Range: 1m
Components: E
You put a divine mark on a target, all Rituals you cast will affect this target, they are unaware if they have this mark unless the caster of the ritual tells them so.
Special Effects
Honour – Creates a Mark of Honour, Target gains determination on themselves.
Luck – Creates a Mark of Luck, automatically rerolling any bad or good roll (Caster’s choice)
Protection – Creates a Protection Mark, Attacks have a 5% chance to automatically miss.
Community – Creates the Mark of Community, at random, you automatically succeed against a Social action against a target.
Greed – Creates the Greed Brand, all items cost x2 more, but all items sell for x2 more.
Beauty – Creates a Beauty Mark, granting a +10% to all Social actions made to persuade others.
Life – Creates the Life Brand, the Caster knows the physical condition of one affected by this brand.
Prophecy – Creates the Fate Brand, The GM comes up with the parameter for this brand based on the caster’s choice.
Information - Creates a Tracer Mark, the caster knows where the marked target is at all times, and can choose to feel the senses of the target (e.g. hearing, tasting, seeing) at will.
Death – Creates the Death Brand, all undead creatures can see this creature from 1km away and are immediately hostile.
Justice – Creates the Justice Brand, which grants a +25% bonus when persuading officers of the law.