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A being lacking flesh, organs and a nervous system, the Skeleton is a creature that defies the laws of physics themselves, being made of bone, metal, or an otherwise similar material of some kind, they shamble about similarly to other undead creatures. Skeletons are the most common kind of undead to find, due to their easy to summon requirements, they typically shatter and shamble within one hit, after being destroyed, they are relatively easy to be resummon again. Skeletons are normally used in ranged roles and situations so they do not need to be resummoned.

Characteristics

Skeletons are simply that – skeletons. Sometimes they will have variations in the types of bones, maybe having horns or spikes visible somewhere, and maybe only having one eye instead of two, but most times, they will appear as a human skeleton.

Skeletons are relatively calm creatures, generally lazy when not being commanded to do much. They tend to enjoy puns related to bones, naming themselves and children after them if they forget their own names.

Native Environments

Skeletons are found normally around graveyards, warzones, necromancers, tombs, ashen zones and other wastelands, due to the abundance of corpses and being resummoned, they are used often by necromancers as fodder and are natively found there. A skeleton, however, can be located everywhere due to the abundance of corpses. Any corpse can become a skeleton.

History

Skeletons have existed for as long as life has existed. The use of summoning them only came much later, when people had access to more darker magics, and the ability to raise the dead. Once this occurred, Skeletons became some of the most common units for various armies around the planet, fighting for ideals of others.

Society & Culture

Skeletons mimic their original races cultures and societies, they all have a unique trait of enjoying bone related puns and objects, mainly in a form of solidarity and acceptance of their current condition, and making light of their own circumstances.

Skeleton Racial Modifiers

Table: Skeleton HP, MP and SP    
Racial Modifiers At Level 1 Every Level After
Health Points (HP) 75 + Vitality % 1d6 x 5 + Vitality %
Magic Points (MP) 125 + Psyche % 1d8 x 5 + Psyche %
Stamina Points (SP) 125 + Fortitude % 1d8 x 5 + Fortitude %

Skeleton Racial Traits

Racial Modifiers – When not choosing a subrace, you gain a +10% to two ability scores of your choice.
Size – Skeleton range from Small, Medium and Large sizes.
Movement Speed – Skeleton move at 1m/TP.
Languages Known – Skeleton start knowing Undead, for every +5% Intellect Modifier they have, they may learn an additional language.

Major Traits

Undead – Skeletons are considered Undead for the purpose of all abilities. They do not need to eat or breathe. Skeletons are resistant to Slashing and Piercing damage, and heal when taking Necrotic damage. They are weak to Radiant damage.
Anatomical – Skeletons gain a +25% bonus to hit while using the Aim action. They automatically recognise bone structures from most, if not all creatures, and what type of creature the bone would have come from.
Bony – When hit, a Skeleton can choose to break a bone, whenever they choose to willingly break this bone, the attack is automatically dodged, and all damage is negated, however, their maximum HP is reduced by a stacking 5% (max 50%) until their next rest. Skeletons may break an amount of bones equal to their level per day.

Minor Traits

Frail – When struck with a critical hit, Skeletons immediately lose a limb of their choice. They may attach their or others bony limbs to their own body for 3 TP.
Organless – Skeletons are immune to the sickened and nauseated effect. They receive no fall damage when falling from any height.
Calcium Powered – When drinking or standing in milk or other calcium rich items, Skeletons regenerate 100 HP, if standing in these substances, they regenerate 25 HP per round.

Skeleton Subraces

Subraces are variants of the main race that change the abilities and aesthetic of the race, Subraces are not mandatory to choose, but you may only choose one subrace for your character.

Bestial

Bestial Skeletons are Skeletons of animals that have been raised and summoned. They act as if they have their animalistic senses and abilities, appearing purely as the skeletal structure of the animal that they were in their living state.

Bestial Racial Modifiers – Bestial Skeletons gain a +10% Muscle, +5% Senses, and a -5% Intellect
Quadrupedal – Bestial Skeletons move on four legs, they may perform Double Time without being exposed, and cannot carry weapons in their hands.
Chomp – Bestial Skeletons gain a bite attack, this attack deals double damage, they treat this attack as an unarmed weapon, and can use their mouth to carry and use items, objects or weapons.
Bone Tail – Bestial Skeletons gain a tail that they can use to whip around and attack their targets. They may carry items and objects with their tail, but are unable to use weapons with it.

Winged

Winged Skeletons are simply skeletons with long, bony wings, commonly used as cavalry, they fly throughout the air, using their bony wings as large shields that can absorb most kinds of projectiles.

Winged Racial Modifiers – Winged Skeletons gain a +10% Agility, +5% Nerve, and a -5% Fortitude
Bony Wings – Winged Skeletons gain a pair of wings, they gain a flight speed of 2m/TP
Calcium Shield – Winged Skeletons gain a +50 DT bonus while blocking with their wings, this bonus is doubled if they are not flying.
Gargoyle – When on the edge of a surface, and at a height advantage, the Winged Skeleton gains a +25% bonus to hit. They also gain a +20% bonus to all actions made to understand architecture.

Bonecaller

Bonecaller Skeletons are skeletons that practice Necromancy themselves. Bonecaller Skeletons have been called many names, Death, the Grim Reaper, Shinigami. Most Bonecaller Skeletons usually have goals in becoming powerful and very successful liches.

Bonecaller Racial Modifiers – Bonecaller Skeletons gain a +10% Psyche, +5% Vitality, and a -5% Muscle
Skull Ritual – Bonecaller Skeletons may use their MP and SP to cast rituals, they may use bones in place of sacrifices. They can choose to use double the amount of bones to perform rituals outside of their rank (e.g. 10 bones for a rank 5 ability)
Necromancer – Bonecaller Skeletons receive a +25% Power Potency Bonus to all Necromancy Powers.
Undead Magic – Instead of avoiding an attack, a Bonecaller Skeleton may sacrifice a bone as the Bony trait dictates, and remove the MP cost of all powers for 1 round.

Exoskeleton

Exoskeletons are Metal Skeletons, usually powered by some form of energy, they are created through immense body modification. Being more Mecha then undead, Exoskeletons are some of the bulkiest and strongest skeletons, with a reserve battery to charge up their attacks.

Exoskeleton Racial Modifiers – Exoskeleton Skeletons gain a +10% Intellect, +5% Luck, and a -5% Agility
Steel Frame – Exoskeleton Skeletons gain a +20% Damage Reduction. They are resistant to all Slashing damage.
Modularity – Exoskeleton Skeletons can change their Cybernetics and other Modifications for 3 TP at no penalty.
Tech Core – Exoskeleton Skeletons gain 10 max AP per level, this AP cannot be used in place of HP, but can be used as MP or SP. This AP recharges after resting.

Rattler

Rattler Skeletons are usually skeletons with a broken ribcage, they commonly use these ribs to create a loud rattle, that of which can cause others to immediately feel death coming onto them. They’re known to mainly be warriors and bruisers, coming up close to attack others, unlike their ranged bretheren, with their hardened bodies and the ability to deflect damage received to others close to them.

Rattler Racial Modifiers – Rattler Skeletons gain a +10% Fortitude, +5% Social, and a -5% Nerve
Death Rattle – Rattler Skeletons may rattle their bones for 2 TP, causing all creatures in a 10m radius from the skeleton to be affected by Death Toll. They may perform this ability an amount of times equal to their level per day.
Hardening – When using their Bony trait, Rattler Skeletons gains 200 Passive DT for the rest of the round.
Bone Resonance – When blocking an attack, Rattler Skeletons can deflect ¼ of the damage blocked to an adjacent target at no additional TP cost. The chance to hit of the attack uses the Rattler Skeleton’s chance to hit based on the kind of attack.