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Humans are the oldest race in the galaxy. Known as “Homo Sapien” or “Wise Man”, most races come from humans themselves, while not as prosperous as they once have been, their numbers are now limited, as people over periods of time have converted themselves to other races. Humans are the least common race out of all other races.

Characteristics

Humans feature the most simple characteristics, two arms, two legs, a torso and a head, with normal rounded ears and simple noses, two eyes, and a mouth. They usually have a head of hair, and grow facial hair often. Not much can be said about a human’s physical characteristics.

Humans are diverse in their nature, each human has their own individual and unique personality.

Native Environments

Humans can be found everywhere except space itself, usually building societies wherever they can, they continue to build to this day, creating beautiful cities and towns, as they always have.

History

Humans have a long, complicated and diverse history. Writing the entire history of humans in a small paragraph is an impossible task, which is explored further in many other books. Humans are the origin of most races, except for those in the Fourth Dimension, either through multiple forms of travel, or through secret incidents performed throughout the centuries, universal resets and multiverses.

Society & Culture

Humans have a very diverse way of forming societies, coming up with terms like Monarchy, Capitalism, Communism, Socialism, etc. Humans typically live in their own societies. They tend to use many different kinds of belief systems, not unique to one kind of belief system whatsoever.

Human Racial Modifiers

Table: Human HP, MP and SP    
Racial Modifiers At Level 1 Every Level After
Health Points (HP) 125 + Vitality % 1d10 x 5 + Vitality %
Magic Points (MP) 75 + Psyche % 1d6 x 5 + Psyche %
Stamina Points (SP) 125 + Fortitude % 1d10 x 5 + Fortitude %

Human Racial Traits

Racial Modifiers – When not choosing a subrace, you gain a +10% to two ability scores of your choice.
Size – Human range from Small, Medium and Large sizes.
Movement Speed – Human move at 2m/TP.
Languages Known – Human start knowing Higher English, for every +5% Intellect Modifier they have, they may learn an additional language.

Major Traits

Determined – When a Human reaches 0 in their MP or SP, they regain 50% of their MP or SP back and become tired. This ability can only be activated once per statistic per day. When a Human enters death’s door, they remain conscious during the entire period, their TP maximum remains at it’s default, they will automatically die within 1 minute, but do not lose any wounds due to time during this state. They can still lose wounds from being damaged.
Human Adaptability – Human’s can automatically adapt to any circumstance. When using an item for more then one week, they automatically can identify the item successfully, and are considered proficient in using it, receiving a +25% bonus to all actions made with the item.
Wise Man – Humans gain Wisdom points, whenever a Human receives a critical success, they gain 1 wisdom point, they may use this Wisdom point when they roll an action to automatically succeed at the action. A human can only have a certain amount of wisdom points at a time equal to their level.

Minor Traits

Crafty – Humans receive a +25% bonus to all actions made to craft various items.
Loving – Humans gain a +5% bonus (max 40%) to all actions when surrounded by loved ones or allies, this effect can stack
Fight or Flight – When a combat starts, the Player flips a coin, on heads, the Human regains 25% of their HP, MP and SP, and receives a +25% bonus to hit and damage for 1 round. On tails, the Human gains Haste, and does not provoke exposure through movement for 1 round.

Human Subraces

Subraces are variants of the main race that change the abilities and aesthetic of the race, Subraces are not mandatory to choose, but you may only choose one subrace for your character.

Ethos

Ethos Humans are those who focus on prestige over other humans, they are experts in their own lane and are quite skilled at what they do. Using their reputation to show off their importance and their value as a person.

Ethos Racial Modifiers – Ethos Human gain a +10% Fortitude, +5% Vitality, and a -5% Muscle
Expertise – Ethos Humans choose one feat tree, they immediately get the highest tier of that feat.
Pride – Ethos Humans can convert 3 Wisdom Points into 1 Pride Point. They may use a Pride Point to gain a critical success on one action of their choice. Only one Pride Point can be stored at a time.
Integrity – Ethos Humans receive a +20% bonus to all actions for one hour after performing an action that the GM and the player agree is within all morals of the character entirely.

Pathos

Pathos Humans are empathetic, being very emotionally connected with others, they are known to use and be expressive with their own feelings to get along with others and communicating, caring about how other people feel of them and regulating others moods to make sure they are stable.

Pathos Racial Modifiers – Pathos Human gain a +10% Senses, +5% Social, and a -5% Agility
Empathy – Pathos Humans gain the ability to imbue an item permanently with any power of their choice, only one item at a time can be imbued with this power.
Imagination – Pathos Humans can convert 3 Wisdom Points into 1 Imagination Point. They may use an Imagination Point to completely remove all costs of a power, perk, enchantment or ability, and cast any ability that they do not have access to. Only one Imagination Point can be stored at a time.
Passion – Pathos Humans regenerate 25 HP per round while hugging a close friend

Logos

Logos Humans are logically thinking, relying on reason and intellect beyond all else, they analyse everything, remaining more logical then most others, solving most of their issues through justification and understanding the world around them.

Logos Racial Modifiers – Logos Human gain a +10% Intellect, +5% Nerve, and a -5% Social
Logia – Logos Humans pick one creature type of their choice on creation, they immediately know everything about that creature type, and automatically succeed on all actions to identify anything about that type and more specific information
Knowledge – Logos Humans can convert 3 Wisdom Points into 1 Knowledge Point. They may use a Knowledge Point to immediately find out the correct answer for any question. Only one Knowledge Point can be stored at a time.
Reason – Logos Humans regenerate 2 TP for each successful Intellect action performed.