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Featuring a pointed hat and sometimes being bearded, Gnomes are strange creatures with a complex social hierarchy, and a near mythical reputation. Gnomes are Fae creatures, being quite magically inclined, they tend to get into innocent mischief, such as performing kind tasks without others knowing such as cleaning their house, and more naughty tasks such as placing buckets of water atop of ajar doors. Gnomes have multiple abilities to remain hidden from others, allowing them to be some of the greatest mischief performers compared to other races.

Characteristics

Gnomes are known for wearing a hat, usually a pointy one, they are relatively small sized, sometimes being made of a leaf-like material, other times appearing with a more humanoid skin, but usually appearing as an amalgamation of both. They have fairly large noses, and small beards with them, sometimes having longer ones compared to others.

Gnomes are quite creative in their planning and ideas, being attached to making gizmos and strange contraptions to perform usually pointless tasks. While seeming pointless, a Gnomes contraption usually is interconnected with multiple others, to reveal a big picture that shows the true colours of the Gnome who made it.

Native Environments

Gnomes typically reside in small, dark valleys, with various little houses that they stumble into, they can sometimes even be confused for mushrooms in these valleys. Gnomes are also known to live in others backyards, inside smaller hills, and even in complex, large cities, either in attics, basements, train systems, spaceships, and other outposts. Gnomes tend to enjoy really strange places where they have the natural ability to hide.

History

Gnomes are known amongst others to be craftsmen, building strange contraptions with the innate magic that they have. Gnomes have lived amongst others, usually hidden in other races own homes since the beginning of time, with many myths created about them storing gold, lost goods, and other equipment secretly in various areas, while also defending these races from unseen threats.

Society & Culture

Gnomes live in a very deep-rooted and complex social structure, usually, Gnomes give gifts to others when meeting them for the first time, a gift that represents the gnome itself and sets their role to the person, while also still being a respectful gift with understanding of the person they are formally meeting. The hierarchy of Gnome society is set upon this gift giving culture, leading to those who are more considerate to be at the top, and giving orders to others respectfully.

Gnome Racial Modifiers

Table: Gnome HP, MP and SP    
Racial Modifiers At Level 1 Every Level After  
Health Points (HP) 100 + Vitality % 1d8 x 5 + Vitality %
Magic Points (MP) 150 + Psyche % 1d12 x 5 + Psyche %
Stamina Points (SP) 75 + Fortitude % 1d6 x 5 + Fortitude %

Gnome Racial Traits

Racial Modifiers – When not choosing a subrace, you gain a +10% to two ability scores of your choice.
Size – Gnome range from Tiny, Small and Medium sizes.
Movement Speed – Gnome move at 1m/TP.
Languages Known – Gnome start knowing Gnomish, for every +5% Intellect Modifier they have, they may learn an additional language.

Major Traits

Fae – Gnomes are treated as Fae creatures for the purpose of all abilities, they are immune to all Hex powers. Once they know the true name of a creature (e.g. someone’s first name), they automatically succeed on all Social actions against them.
Contraption – Gnomes gain the ability to create items quickly out of nothing for 2 TP, they may make an amount of items equal to their level. These items must be under C$10 per level. Items that are consumable can only be used once per encounter.
Melding – Gnomes gain the ability to change their appearance and texture into a similar or fitting environment as the one around them (e.g. rock, rubble, small hill, etc.). They may use this ability while hiding and automatically succeed at all actions made to disguise as what they have chosen.

Minor Traits

Gnome Tears – Gnomes have the ability to heal others with their tears. They gain an amount of teardrops equal to their level, they may use one of these teardrops to restore 200 (d2%) HP to themselves or any creature that they touch with these tears, these tears also repair objects and constructs for the same amount.
Leaves No Trace – Gnomes never leave any footprints, and cannot be tracked by any physical means.
Grudge – Gnomes gain a +50% bonus to hit and damage when enraged at a target, this bonus lasts for 24 hours only towards the target after the enraged effect has been removed.

Gnome Subraces

Subraces are variants of the main race that change the abilities and aesthetic of the race, Subraces are not mandatory to choose, but you may only choose one subrace for your character.

Ward

Ward Gnomes are known for their characteristically red pointed hats, and grey long beards, protecting various areas and small zones, they are amongst some of the best guards out there, despite their smaller size.

Ward Racial Modifiers – Ward Gnomes receive a +10% Fortitude, +5% Vitality, and a -5% Agility
Guardian – Ward Gnomes gain a +25% bonus to all actions made to distract a hostile target, all attacks made on the distracted hostile target deal +50% damage. Ward Gnomes do not use any TP to block.
Hypervigilant – Ward Gnomes are fully alert and aware while resting, while exposed, they may take an action to alert others immediately of what’s going on.
Security – While resting, Ward Gnomes grant a +20% luck bonus on all encounters.

Leprechaun

Leprechaun Gnomes are known for their green tophats and ginger beards, usually hiding a stash of gold and other valuables somewhere at the end of a rainbow. They are known to be a good omen for their inherent luck.

Leprechaun Racial Modifiers – Leprechaun Gnomes receive a +10% Luck, +5% Social, and a -5% Nerve
**Gold Lover
– Leprechaun Gnomes gain Haste for 1 round immediately after performing a steal action, or gaining C$1 or more.
Lucky – Leprechaun Gnomes may turn a success into a critical success an amount of times equal to their level per day.
Rainbow – Leprechaun Gnomes gain the ability to create a rainbow in the sky, where they may mark special and significant locations, those that attempt to reach this end of the rainbow without the Leprechaun’s permission are unable to arrive there. The rainbow affects a region in a 5m radius, increasing the growth time of any plants, and repairing and restoring any items in this radius, but can be seen from up to 2km away. An amount of gold equal to C$0.1 spawn in this region every day this is active.

Tinker

Tinker Gnomes are known for their large amounts of contraptions, gear and even developing medium sized mechs, being known for their creations, and equally as known for them backfiring extremely, Tinker Gnomes are known to tamper and modify their gear to reach potentials never thought of before.

Tinker Racial Modifiers – Tinker Gnomes receive a +10% Intellect, +5% Senses, and a -5% Muscle
Artifice – Tinker Gnomes gain the Create power, they may cast this ability at no MP cost.
Inventing – When using Contraption, Tinker Gnomes may add any minor enchantment onto their items
Device Sacrifice – Tinker Gnomes may choose to sacrifice one item they have created using Contraption to avoid taking damage. They cannot use Contraption to create another item to replace it for 24 hours after the item is destroyed.