Home > Rulebook > Powers > Transmutation > Polaris
You change the polarity of an item or power

Prerequisites: Swap, +10% Intellect, Level 6
TP Cost: 1 MP Cost: 50
Descriptors: Utility Casting: Intellect
Range: Touch Components: S

You change the effects of a weapon, armour, object, perk or power to an opposing effect or item dictated by yourself. It is up to the caster’s discretion for the effects of swap. You cannot increase or decrease any attributes of an ability using this effect.

Cantrip – You receive a +50% bonus to determining if something has been swapped.

Imbuement Effect
Weapon – The weapon deals the next damage type (or opposite) damage type e.g. Bludgeoning > Piercing > Slashing
Armour – All damage reduction increases the damage dealt to the wearer
Target – The target gains the effects of the power