Home > Rulebook > Powers > Transmutation > Mutate  
You gain the ability to mutate your own genetic makeup

TP Cost: 1 MP Cost: 50 per round
Descriptors: Physical, Support Casting: Nerve
Range: Touch Components: S, E

You gain the ability to gain one random mutation temporarily for as long as you cast this ability, when casting is over, the mutation slowly fades away and shrinks into a vestigial appendage, before falling off after 8 hours.

Cantrip – You receive a +25% bonus to all actions made to find out a target’s mutations.

Imbuement Effect Target – The target receives the effects of the power