Home > Rulebook > Powers > Transmutation >  Hover
You bend the laws of physics and float into the air.

Prerequisites: Feather Fall, +10% Nerve, Level 3
TP Cost: 1 MP Cost: 25 per minute
Descriptors: Mobility Casting: Nerve
Range: Touch Components: V, S

You hover up to 5m above the ground and move at 2m/TP. You may not activate any traps or effects that require you to be on land to function.

Cantrip – You can always determine roughly how fast something is flying (10% difference)

Imbuement Effect
Weapon – The weapon gains double the range it normally would have when thrown (or if a ranged weapon)
Target – Target gains the effects of the power