Hover
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You bend the laws of physics and float into the air.
Prerequisites: Feather Fall, +10% Nerve, Level 3
TP Cost: 1 MP Cost: 25 per minute
Descriptors: Mobility Casting: Nerve
Range: Touch Components: V, S
You hover up to 5m above the ground and move at 2m/TP. You may not activate any traps or effects that require you to be on land to function.
Cantrip – You can always determine roughly how fast something is flying (10% difference)
Imbuement Effect
Weapon – The weapon gains double the range it normally would have when thrown (or if a ranged weapon)
Target – Target gains the effects of the power